SQUAD
FPP
22.02.2021- 25.03.2021
Open Qualifier
28.03.2021
Open Qualifier
Unlimited
DISCLAIMER: 75% OF A TEAM HAVE TO BE RESIDENT IN THE D/A/CH REGION OR HAVE THE NATIONALITY OF ONE OF THE RESPECTIVE COUNTRIES (see ruleset). IGNORING THIS RULE CAN LEAD TO PERMANENT DISQUALIFICATION FOR ALL TEAMMEMBERS!
Die PUBG D/A/CH Frühlingsmeisterschaft ist ein Liga-Format, welches aus drei Phasen besteht: Qualifier, Liga Phase und Finale.
Um teilnehmen zu können, muss sich ein Team mit mindestens vier Mitgliedern anmelden. Anschließend wird geprüft, ob das Team für einen Invite in Frage kommt (siehe Invite-Regelung im Regelwerk unter 14.12). Oder ob es die Qualifier spielen muss.
Es wird je nach Zahl der Anmeldungen mindestens eine Qualifierrunde, maximal drei Qualifierrunden geben. Für die ersten Qualifier-Runden muss man sich einchecken! Von diesem Zeitpunkt an ist kein Check-In mehr möglich und ein nicht Antreten wird als No-Show gewertet.
Mit der Anmeldung zur Meisterschaft stimmt man dem Regelwerk zu!
Am 29.3. werden die 84 neu angemeldeten Teams in 4x 17er und eine 16er Lobbies in einem BO6 Qualifier ab 19 Uhr (3x Erangel, 3x Miramar) um den Einzug in den Closed Qualifier spielen. Insgesamt kommen an diesem Tag 45 Teams also die Top 9 aller Lobbies weiter in den Closed Qualifier.
Diese 45 Teams werden in drei 15er Lobbies nach der Performance im Open Qualifier geseedet und jeder Lobby wird außerdem eines der oben genannten invited Teams zugeordnet, wodurch wir insgesamt wieder auf 48 Teams kommen.
Am 5.4. treten diese 48 Teams in drei 16er Lobbies in einem erneuten BO6 ab 19 Uhr (3x Erangel, 3x Miramar) um den Einzug in den Finalen Qualifier Tag gegeneinander an. Insgesamt kommen an diesem Tag 32 Teams weiter - also die Top 10 jeder Lobby und die zwei besten 11ten.
Am 12.4. haben wir somit noch genau zwei 16er Lobbies (32 Teams). In einem weiteren BO6 ab 19 Uhr (3x Erangel, 3x Miramar) spielen diese Teams um den Einzug in die Ligaphase. Insgesamt kommen an diesem Tag 21 Teams weiter - das bedeutet also die Top 10 beider Lobbies und der beste 11te.
Somit verbleiben für die Ligaphase 21 Teams aus dem finalen Qualifier und die 11 bereits eingeladenen Teams.
In der Ligaphase treten 32 Teams aufgeteilt in 4 Gruppen gegeneinander nach folgendem Prinzip an den Matchtagen an:
Die besten 16 Teams (meiste Gesamtpunkte am Ende der Ligaphase) erreichen das Finale.
Die Finals finden an 4 Tagen in einem BO5 statt.
Die Gewinner werden anhand der Gesamtpunktzahl nach dem Finale ermittelt.
Open Qualifier:
29.3.21
Closed Qualifiers:
5.4.21 + 12.4.21
Group Stage (League Phase):
21.4.21 (A v B) + 22.4.21 (C v D)
28.4.21 (A v C) + 29.4.21 (B v D)
6.5.21 (A + D) + 7.5.21 (B v C)
Two Week break for PCS
26.5.21 (A v B) + 27.5.21 (C v D)
2.6.21 (A v C) + 3.6.21 (B v D)
10.6.21 (A v D) + 11.6.21 (B v C)
Finals:
17.6.21 + 18.6.21
24.6.21 + 25.6.21
These are the rules for the BEING ESPORTS PUBG D/A/CH Frühlingsmeisterschaft 2021.
We make every effort to ensure the rules are complete and up to date. Additions, exceptions and modifications may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
Only a team which participated in a match can complain about the results in any way. All rules are subject to change without notification.
Inhalt
The BEING ESPORTS PUBG D/A/CH Frühlingsmeisterschaft 2021 is a league format PUBG esports event consisting of four stages: open qualifiers, closed qualifiers, league phase (also called group stage) and finals, with the purpose of bringing a league format within a competitive esports setting to the D/A/CH region. The event is organized by the Being X GmbH. The PUBG Corp. is in no way involved in or responsible for any organizational tasks, rules, GDPR, decisions or any other executive tasks.
BEING ESPORTS is used as term for the administration team representing the Being X GmbH. The Being Esports tournament and league administration has the right to decide outside or even against this rulebook in special cases to guarantee fair play.
Every participant must behave with respect towards the representatives of BEING ESPORTS, press, viewers, partners and other players. The participants are requested to represent esports in general, BEING ESPORTS, and their sponsors honorably. This applies to behavior in-game and in chats, support tickets, messengers, comments and other media. We expect players to conduct themselves according to the following values:
Compassion: treat others as you would like to be treated
Integrity: be honest, be committed, play fair
Respect: show respect to all other humans, including teammates, competitors, and event staff
Courage: be courageous in competition and in standing up for what is right
Participants must not engage in harassment of any form. This includes, but is not limited to:
Offensive behavior, or verbal abuse related to sex, gender identity and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, nationality or religion
Stalking or intimidation (physically or online)
Spamming, raiding, hijacking, or inciting disruption of streams or social media
Posting or threatening to post other people’s personally identifying information (“doxing”).
Unwelcome sexual attention (this includes unwelcome sexualized comments, jokes, and sexual advances)
Advocating for, or encouraging any of the above behavior
Violation of this Code of Conduct will result in warnings. In the case of repeat or extreme violations, penalties may include disqualification, or banning from future BEING ESPORTS events.
All insults that happen during a BEING ESPORTS match or on the BEING ESPORTS platform, may be punished. This includes but is not limited to in-game chat of the corresponding game, guestbooks, forums, chat services, support tickets, match- or news comments, BEING ESPORTS messages, match chat, Discord, game IDs. Insults that happen on external messengers and not directly towards BEING ESPORTS are not considered.
Warnings are not only limited to the strike catalogue and can therefore lead to direct punishment on a case to case basis depending on the incident, location and frequency of the insult.
Severe incidents including, but not limited to the following points, may be punished immediately:
Extremist statements
Threat of violence
Sexual harassment
Stalking
Severe insults
Pornographic linking's
The right to appeal is only with the injured.
The excessive posting of futile, annoying or offensive contributions within BEING ESPORTS events or channels is considered as spamming. Spamming on the website (support- and protest pages, Discord, etc.) is penalized as follows:
Written warning for the first offence
Warning + 1 week comment ban for the second spamming incident.
Warning + 2 week comment ban for the third spamming incident.
Warning + 3 week comment ban for the fourth and any further spamming incidents.
The decisive factor therefore is the amount of active penalties for spamming.
In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any BEING ESPORTS tournaments and events. All external voice programs are allowed (e.g. TeamSpeak, Discord etc.). Changes to the game's configuration are allowed unless they are forbidden by a dedicated rule inside this ruleset. Software that provide an advantage during game play (e.g. drivers and software that allow the removing of walls) are forbidden. Any programs that change the game itself are forbidden.
All texts written in protests, on Discord, or written by the administrators or members of the BEING ESPORTS administration to a player, cannot be published without the permission of BEING ESPORTS.
The official language of all BEING ESPORTS projects is German. All players should be able to communicate in German or English and do so.
The attempt to deceive administrators or other players with wrong or fake statements, information or data will not be tolerated and result in punishment, which is decided on a case-to-case basis and can result in immediate disqualification and bans from future BEING ESPORTS events.
Including but not limited to the abusing of bugs on the website. Punishment can include warnings that are at the discretion of the responsible admin and can be punished according to severity ranging from a warning up to disqualification and bans for future events.
All forms of cheating in the BEING ESPORTS PUBG D/A/CH Frühlingsmeisterschaft 2021 matches are forbidden and will be penalized by BEING ESPORTS administration. Players found cheating outside of BEING ESPORTS events may be barraged on BEING ESPORTS events depending on the evidence available. Note, we do not accept publicly submitted demo or screenshot evidence in these cases. Should it become known to the BEING ESPORTS administrators that any form of cheating was used to the advantage of a player or a team during a BEING ESPORTS PUBG D/A/CH Frühlingsmeisterschaft 2021 match, the BEING ESPORTS administration reserves the right to punish them to the full extent of the rules available. By breaking any rule, a player risks being barraged or completely excluded from the BEING ESPORTS PUBG D/A/CH Frühlingsmeisterschaft 2021 and also future events. This can also include their team.
The use of third-party software and programs (e.g. "hacks") or other methods to gain an advantage using third party software is forbidden. Any use of such programs or methods will be punished as cheating.
Contributing to the distribution of cheats in any way is not allowed on BEING ESPORTS events and platforms. This includes but is not limited to referring to the name, website or logo of cheats anywhere on BEING ESPORTS platforms, such as player profiles, team profiles, Discord, etc.
Violating this rule will be punished from a warning up to exclusion from BEING ESPORTS events.
Disqualification from the tournament
Results are voided
Forfeiture of prize money
Ban up to lifetime depending on age and level of player and nature/size of tournament and how the player cheated
Any kind of doping is forbidden.
Bribing or attempting to bribe a referee or organizer or trying to manipulate the competition is forbidden.
Results are voided
Forfeiture of prize money and monetary fine (if discovered before the end of a tournament: disqualification)
Bans from other cups and events of BEING ESPORTS.
For second and subsequent offences, participants should expect far harsher sanctions including a ban from all future BEING ESPORTS events.
All players participating in Playerunknown's Battlegrounds (henceforth PUBG) competitions organized or administrated by BEING ESPORTS must enter their PUBG game ID on their player account on the beingesports.com website. The game account is needed to invite players into a custom match and to check if the correct player is playing. In order to participate in BEING ESPORTS PUBG D/A/CH Frühlingsmeisterschaft 2021, you must meet the following requirements:
You must be a registered player on the beingesports.com website. By registering you confirm that you are 16 years or older and acknowledge our data policy. You must have an active PUBG account in good standing and link it to your profile. When registering, each player must provide an up-to-date and correct email address and it is the player’s responsibility to keep this up-to-date.
All teamcaptains have to join the BEING ESPORTS Discord server. You must join the BEING ESPORTS Discord server and choose the role of a player or a team captain when qualified for the group stage / league phase. Your name on the discord server must be the same as the PUBG_ID entered on the homepage.
If you do not meet these requirements, you will be deemed ineligible. Sign-ups will be closed for all cups latest 120 minutes before they start, this can differ from event to event though. If your team has not signed up before this time you will be unable to participate. Your team will also be required to check-in to the cup itself starting before the cup. You can find the exact check-in times for each tournament on the respective tournament/league website. Signing up without checking in is NOT considered a no-show. Signing-up, checking in but NOT playing the respective games of the respective cup is considered a no-show.
In order to participate in the league phase each team has to fill out a team sheet with all required information. This team sheet will in no case be made public nor will the data be shared to third parties without consent. The data will be deleted after all prizes have been paid out for the respective season.
By participating every player agrees to have his/her nickname changed when entering the league phase (group stage) adding the team-uniform tag that is also registered in the respective team sheet in front of his/her name.
In order to verify your age, place of birth and/or current residence we might request a proof of your identity by an official document. These proofs are done in not-recorded video sessions by a BEING ESPORTS administrator. No data from official documents will be photographed, filmed or saved in any other way.
Each player on the BEING ESPORTS website-platform must only have one account! If a player loses access to their beingesports.com account it is required to start a support case to get in contact with a BEING ESPORTS admin.
The player has to be able to confirm their identity and that they are the lawful owner of the account. Having multiple accounts or sharing the account will result in punishment up to exclusion from all BEING ESPORTS events.
Nicknames/aliases and team names are forbidden if they:
are protected by third-party rights and the user has no written permission
resemble or if they are identical to a brand or trademark, no matter whether it has been registered or not
are against moral- and sportsmanship standards
are against forms of etiquette
are against the law / are restricted by law
Contain names, text or homages to other games than PUBG
resemble or if they are identical to a real person other than themselves
resemble or are identical to that of another team or widely known team, clan or organization
are nonsense
We reserve the right to force changes, exclude and/or edit nicknames and/or URL aliases, if they fail to comply with the requirements described above.
In addition, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary.
If a nickname or team name has been wrongly seized, please file a support ticket with proof of ownership of the name.
For the league phase (group stage) all players of a team must share the same team-/ clan-tag in front of their nickname within their PUBG ID and has to be identical to the TAG set forth in the teamsheet of the respective team. This tag is not allowed to be longer than 5 characters.
Sponsor names as tags behind the player names or teamnames are allowed but need to be approved on a case-to-case basis by the BEING ESPORTS administration team. Furthermore the sponsor may not be active in the fields of practice set forth in 3.2.4 of this ruleset. They need to be clearly separated from the name (e.g. by a dot). To request a name with a respective sponsor added as tag you have to use a support ticket.
Each BEING ESPORTS account (on the beingesports.com website) is strictly personal and cannot be shared with other BEING ESPORTS users and/ or other players that don't have a BEING ESPORTS account.
The original registrant must always be the final user of the account, which cannot be lent or transferred in any case. This will be considered as account sharing or multi accounting and pursued according to this ruleset.
Only registered team members are allowed to play for a team. Playing in any matches with a ringer/fake account user is prohibited and will result in punishment on a case-to-case basis ranging from exclusion of the tournament up to bans from future events. Players and teams must compete under their officially registered PUBG team names and nicknames during all official matches.
If a team deletes its account because of a certain amount of active strikes/punishments and registers a new account, the strikes/punishments will be transferred to the new account. Strikes an punishments will always apply to single players or individually for all players in the team. Furthermore, additional warnings or even punishment will be added for the attempted deception.
The logo must represent the team and have some reference to the team's name or to the team's short handle. Copyrighted logos, or logos which go against etiquette and good manners will not be accepted and deleted.
A team can change its name at any time when not playing in a running competition. This also applies when a team is restructured. During a competition the team is not allowed to change its name.
Changing a team's name in order to fool other teams is forbidden. Extremely long names, or consistent changing of team names is prohibited and can be punished. Team names can be changed by opening a support case to contact a BEING ESPORTS admin. The admin may refuse the name change temporarily (e.g. when it is to be changed in an ongoing tournament or if it has been changed too often in a short amount of time).
In general, during matches of PUBG - BEING ESPORTS PUBG D/A/CH Frühlingsmeisterschaft 2021, at all times in-game a team must have 75% of its players that are residing in or have the nationality in the D/A/CH region. (It can have a not D/A/CH fourth player + a not D/A/CH stand-in though – nevertheless in the games 75% of the team ALWAYS have to be from the D/A/CH region or be officially currently resident in the region). This means a player's nationality must be of the D/A/CH region or his current residence must be in the D/A/CH region which can be proven by a current passport or another official document (if requested). Deliberately faking nationality is punishable and also includes the teammates of a player.
A player may only play for one team during the BEING ESPORTS PUBG D/A/CH Frühlingsmeisterschaft 2021. This also means switching players between teams which actively play during the BEING ESPORTS PUBG D/A/CH Frühlingsmeisterschaft 2021 is not allowed.
The BEING ESPORTS administration reserves the right to prohibit from partaking in BEING ESPORTS events at any time or remove teams with sponsors or partners that are solely or widely known for pornographic, drug use or other adult/mature themes and products or who Is active in the following fields of practice:
Pornography or pornographic products
Tobacco products or paraphernalia
Firearms, handguns, or ammunition and accessories
Alcohol products or other intoxicants the sale or use of which is regulated by applicable law
Sellers of or marketplaces for virtual items known to be counterfeit or illegal
Gambling websites, sportsbooks and casinos
Any prescription drugs or drugs that are not “over-the-counter” drugs including items such as CBD oils, etc.
Any other video/online/mobile games
Any other video game developer or publisher
Any video game consoles
Any other esport or other video game tournament, league, or event
Political campaigns or political action committees
Cryptocurrencies, or any other unregulated financial instruments or markets
The player- and team-registration is only valid by making use of the registration option on the beingesports.com website. Signing-up for tournaments is only possible during the sign-up phases for the respective tournaments/cups. These sign-up phases can be found and are communicated on the tournament sites and tabs that can be found on the beingesports.com website.
An automatic sign-up is not active.
Team rosters must consist of at least the minimum amount of four players and a maximum of five players.
Teams are only allowed to play with players on their roster with a registered game account. All roster changes must be made prior to the start of the league. Playing with different players and/or illegal ringers will result in punishment. The team must play with 4 registered players for the duration of the whole league. A substitution using a stand-in, who is also registered with the team, is allowed between games, when the substitute was already a registered part of the team before the respective matchday started. (see also 14.2 in this ruleset for more details)
The active roster for each matchday must consist of 3 players from the list of eligible countries (D/A/CH). To be eligible you have to be able to prove via an official document that you either have the nationality of Germany, Austria or Switzerland or are currently official resident in one of these countries.
When a team qualifies for the league in a qualifier, at least three players of the roster that qualified must be registered for the league-phase respectively for the team. If less than three players are registered in the team the slot for the league-phase is forfeited and will be passed on to a runner up contestant of the respective qualifier.
The team belongs to the team captain or to the license holding party put forward in the team sheet of the respective team. This person can be a representative of an organization or club and does not have to be a player. The team belongs to the natural, individual person of the teamcaptain. In case an artificial person is to become the owner of a team it is either to be entered in the team sheet for the league phase of the tournament or a support ticket is to be created and approved by the beingesports.com administration or the Being X GmbH.
In case a team manager is to be added to the team (as non-playing person) a support ticket is to be created.
Roster changes during the season must be approved by the BEING ESPORTS administration and are not a right of any team or player by default.
Furthermore, a team can only exchange a maximum of two players per season in case the changes are approved. Roster changes before finals will be carefully checked to avoid the habit having players from other leagues or teams on international level or anything alike enter the PUBG - BEING ESPORTS PUBG D/A/CH Frühlingsmeisterschaft 2021 just for the finals. Please refrain from trying to acquire such an advantage.
A team may not pick a player during the season who has played for another team in any match of the BEING ESPORTS PUBG D/A/CH Frühlingsmeisterschaft 2021 already. Special rules apply to invited teams and are defined in 14.12.2 of this ruleset.
BEING ESPORTS reserves the right to refuse roster changes.
Unless otherwise explicitly permitted, it is not allowed for employees of the Being X GmbH and members of the BEING ESPORTS administration, its subsidiaries or partners, volunteer or contractor staff or employees that are in some way connected to a respective including sponsors, publishers or game developers, to participate in prize winning tournaments or leagues, qualification for prize winning tournaments, leagues or qualifiers.
Prize winning means any tournaments with digital (e.g. codes), physical (e.g. hardware) or monetary prizes.
If in doubt, please contact support.
Registration is only possible using the BEING ESPORTS cup website.
All players must install the newest version of the game in order to participate in BEING ESPORTS PUBG D/A/CH Frühlingsmeisterschaft 2021. Updates must be installed before the cup starts, so delays will be at a minimum.
Teams and players are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled because of technical issues and matches will be played nevertheless. If the warm-up time in the starting area is exceeded the game goes on, even if the issue is not solved yet. In case of massive problems influencing a significant amount of players (10%, rounded to the higher full number), a replay of the map may be called via the cup's support channels on Discord.
By signing up for any BEING ESPORTS PUBG D/A/CH Frühlingsmeisterschaft 2021 the players and teams acknowledge and agree on this ruleset as well as on any decision rendered by an administration member. Interpreting the ruleset and rendering a verdict is the sole right of the tournament administration. Decisions can substitute rules in this ruleset to ensure competitive and fair circumstances.
Every player acknowledges that all rules are subject to change without notification by right of the Being X GmbH.
Team captains or team managers have responsibility for their team, therefore act and speak on behalf of the team.
Players have to ensure to have the latest version of Playerunknown´s Battlegrounds installed to their device. Furthermore, they should stay informed about possible updates and patches. Not having the latest version is under normal circumstances no eligible reason for delay or not showing up.
By participating in any BEING ESPORTS PUBG D/A/CH Frühlingsmeisterschaft 2021 the player confirms that they are beyond the age limit enacted by law in their country of residence for Playerunknown´s Battlegrounds.
For the BEING ESPORTS PUBG D/A/CH Frühlingsmeisterschaft 2021 the Being X GmbH and all of its sites and partners are acting, discussing and broadcasting as journalist medium and therefore not required to inform affected participating persons of the broadcasting or news about their data subject rights priorly. Furthermore, no agreement for using person subject data for journalist purposes is required.
Every player acknowledges and agrees by registrating on the beingesports.com website that player names, -logos, team names and – logos as well as sound- and video recordings in which the player is featured may be used free of charge by the Being X GmbH and its sites and partners for the purposes of advertisement, social-media and press purposes. The Being X GmbH is thereby entitled to save and use this data without temporary nor local restraints.
By registrating on the beingesports.com website the player agrees that his PUBG Game ID will be visible to third parties.
To avoid deception in competitions, with fairness and integrity as very fundaments or with monetary- and material prizes, the Being X GmbH has a justified interest (DSGVO Erwägungsgrund 47) in saving pseudomised game accounts up to five years after a deletion by the user.
Every team is responsible for team names and -logos. These should follow German law as well as common moral sense. In case of infringement the logos or names may be deleted by the platform and respective information may be forwarded to the respective authorities if necessary.
Every player agrees to forward necessary personal information to the Being X GmbH inside the respective teamsheet provided by the Being X GmbH prior to the start of the league phase of the respective league or prior to the tournament they want to participate in. These data will only be usedif the player finishes on a prize winning placement in a cup and will be deleted immediatly after delivery of the prize. If the player refuses to forward respective data or fails to deliver it until the start of the tournament or league, the Being X GmbH reserves the right to withhold all prizes or disqualify the player from the league or tournament. The player will in this case not be eligible anymore to claim a prize nor a spot in the respective league for any team. A recourse to legal action is excluded.
To keep matchdays as efficient as possible, the BEING ESPORTS administration reserves the right to disqualify teams or players. This will only be done in cases where a team purposefully stalls or attempts to block the matches from starting
BEING ESPORTS reserves the right to disqualify teams or players also for upcoming events in order of rule violations.
Usage of Reshade, SweetFX, VibranceGUI, and other 3rd party programs that enhance, add, modify, or remove game appearance, color, or files, is strictly prohibited during all BEING ESPORTS events.
Intentionally changing your character's angle to look through a texture or object is prohibited. You are not allowed to set two actions to the same key in key bindings.
If your match is streamed on an official channel any removal of clothes will be punished. You are required to keep your character clothed in these matches.
The intentional use of any bugs, glitches, or errors in the game is strictly forbidden and will be penalized. Any team found to be using any known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time and it is determined to have been done on purpose they will be removed from the cup and barred from any future cups.
The BEING ESPORTS reserves the right to apply disqualifications at any time without prior notice.
Every Match in the Competition will use Esports Mode with the Default Settings Preset (as fixed below). All settings shall remain default unless explicitly stated below. Being Esports Administration reserves the right to make changes to InGame Settings for any reason at any time. The Administration may make temporary adjustments to In-Game Settings in order to help mitigate the impact of any in-game bug.
For the BEING ESPORTS PUBG D/A/CH Frühlingsmeisterschaft 2021 "Miramar" and “Erangel” are set as default map. BEING ESPORTS reserves the right to pick more maps in upcoming seasons or match days. The respective map pool and order is decided by the league administration individually for each phase of the tournament: if there are 6 maps, it is 3x Miramar + 3x Erangel; if there are 5 Maps there is 2x Miramar; 3x Erangel or 3x Miramar + 2x Erangel.
Server Region: Europe
Maps: Erangel/ Miramar
Perspective: FPP
Players: 64
Team Members: 2 for Duo tournaments / 4 for Squad tournaments
Convertdeadplayers to observers: off
Killer spectate: off
Invite friends: off
Set to the current super rules set featured by PUBG
Set to the current super rules set featured by PUBG
Set to the current super rules set featured by PUBG
Set to the current super rules set featured by PUBG
Set to the current super rules set featured by PUBG
Set to the current super rules set featured by PUBG
Set to the current super rules set featured by PUBG
Set to the current super rules set featured by PUBG
Set to the current super rules set featured by PUBG
Set to the current super rules set featured by PUBG
Set to the current super rules set featured by PUBG◦
Set to the current super rules set featured by PUBG
Set to the current super rules set featured by PUBG◦
Set to the current super rules set featured by PUBG
Each kill is worth 1 points. Placement points are visible in the table below:
Placement | Points |
#1 | 10 |
#2 | 6 |
#3 | 5 |
#4 | 4 |
#5 | 3 |
#6 | 2 |
#7 | 1 |
#8 | 1 |
#9 – 16 | 0 |
This tournament will use the circle settings of the current PUBG super rules setting.
Being Esports currently hosts the games in and from Germany. 75% of the active roster for each matchday has to be from one of the D/A/CH countries. (See 3.2.2)
Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by Being Esports administrators. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team's roster.
It is only allowed to substitute a player before the match starts. If the match is started all players of a team must play the match until the end. It is possible to switch players between the maps/matches. The team does not need to contact an administrator of BEING ESPORTS before changing a player. A team is allowed to have 1 (one) substitute player per team. The substitute player must have been part of the roster before the sign up phase for the tournament/event closes.
If a participant team cannot play at the scheduled start time, the team will not get any points for the match. BEING ESPORTS reserves the right to barrage players or whole teams for violation of this rule with up to bans from BEING ESPORTS events in the future.
A no-show defined as not having enough players to play the first match of the evening (two or less players). If the team still has only three players when the second match starts and has already made use of 14.4 (one matchday as 3) it will also be considered a no show.
A no-show during the league phase can lead to exclusion from the league and finals. There is the possibility for exceptional cases. Teams must open a support ticket and forward all necessary information if they know beforehand that they are not able to play with a full roster on a respective match day. This is in NO WAY a guarantee for not being excluded, but it is the only way to apply for a exceptional case.
All no-show cases will be decided on a case to case basis, communication, transparency and earlier breaching of rules can be taken into consideration.
Teams are allowed to play one match per matchday with three players in squad tournaments. Each team is allowed to play an entire matchday with only three players per season. As soon as this team starts a match (the lobby starts) with only three players the second time on a matchday, this day counts as their Matchday as three.
In the case that players disconnect during a match, the team is allowed to continue to play the match at a disadvantage.
Participants can choose to forfeit a match if they wish. Forfeiting will result in 0 points from that match and possible punishment, forfeiting a match within the first 15 minutes of a match will be considered as no-show.
In case of a tie in the results, the first tiebreaker will be the number of kills. In case they still tie the second tiebreaker wil be the amount of Chicken Dinners. . The third tiebreaker will be the average placement of the teams during the latest round. If still tied the winner will be chosen randomly.
If a match was incorrectly reported into our system, your team has 10 minutes to protest (Discord support channel) against the report. Match protests must include media evidence clearly showing the results of the match/series. Teams are responsible for providing proof of match results in case of disputes.
A re-host can only be played with admin initiation. Disconnects and lag issues will only qualify for a re-host if the issue occurs within the first 60 seconds of the game and affects a significant amount of players, barring any unforeseen situations.
If more than 10% (rounded to the next full number) of players which were already connected to the pre-lobby are dropped by connection problems, the match will be re-hosted.
Observers are organized by BEING ESPORTS administrators and people that are given permission by an administrator (e.g. shoutcasters or streamers), not assigned observers are not allowed.
Open Qualifiers:
All teams that match the eligibility requirements set in this ruleset can partake the open qualifiers.
All checked in teams will be drafted randomly into lobbies of the same size (maximum 1 team difference).
The qualifiers will be played in parallel lobbies in a best-of-six system.
From the first day of the open qualifiers 48 (minus the invited teams) Teams will advance. From the second day of the open qualifier 32 Teams will advance. In case there are less than or exactly 32 teams signed up the first qualifier day will be skipped.
Advancing teams will be the top teams of each lobby after each matchday according to the respective lobby´s matchday scoreboard equally separated to the number of lobbies.
Runner up rule: If there is an uneven number the runner up team(s) with the most points compared to/between all lobbies will advance. In case a runner up declines the slot or is removed for any other reason, the next team with the most points compared with all lobbies will be offered the slot (and so forth).
Closed Qualifier:
The closed qualifier is featuring 48 maximum teams (at least 24 from open qualifier + 8 invited teams from the last season). The closed qualifier is separated into one or two rounds depending on the number of teams signed up.
If there are less eligible invited teams, the open slots will be filled from the open qualifier following the runner up/tie breaker system.
Teams will be seeded according to their placement (or invitation) in the open qualifiers.
The best 16 teams will advance into the league phase (group stage) of the tournament after the closed qualifier.
The closed qualifiers will be played on two matchdays with 2 rounds featuring 6 games each. The top 10 of each lobby + the two best 11th will advance to the second round. The top 8 teams from each lobby after the second round will advance into the league phase (group stage) of the tournament.
League phase:
32 Teams take part in the league phase of the BEING ESPORTS PUBG D/A/CH Frühlingsmeisterschaft 2021. (at least 16 through closed qualifier, 16 directly invited)
If there are less eligible invited teams, the open slots will be filled from the closed qualifier following the runner up/tie breaker system.
There will be four (4) groups each consisting of eight (8) teams. The teams will be seeded into the groups accordingly to their placement in the closed qualifier (or invitation). There will be at least 1 matchday per week and a maximum of three in case of technical issues. The common number of matchdays per week will be two (2).
Per matchday the teams of one group face the teams of another group in a best-of-five format. Each group will play two matchdays against every other team during the league phase amounting in a total of 60 Maps played during the league phase.
The schedule being:
A vs B + C vs D
A vs C + B vs D
A vs D + B vs C
A vs B + C vs D
A vs C + B vs D
A vs D + B vs C
The teams will earn points during the matchdays respectively which add to 100% to an overall scoreboard with all teams listed.
The top 16 of the overall scoreboard after the league phase concluded will advance into the finals phase.
Finals Phase:
The finals will be played over three days with a best-of-six format each resulting in a total of 18 maps. Prize pool will be contributed to the teams respectively seeded after the conclusion of the finals.
There will be a total of 24 invites for teams that played in the last season (BEING ESPORTS PUBG Sommermeisterschaft 2020).
These invites are based on the placement of the teams in the respective last season.
The top 16 (the finalist teams) of the last season are invited directly to the league phase of the BEING ESPORTS PUBG Frühlingsmeisterschaft 2021
The bottom teams (placement 17-24; the teams who have been in the league phase, but not in the finals) are directly invited into the closed qualifier.
To be eligible for an invite a team has to match certain requirements:
The team must keep at least three players that have been part of the roster for the team last season in the league phase and/or finals
The owner of the team has either be one of the three players (in case of teamcaptain/a player being owner) OR the team owner gives his permission in written form that the roster will play respectively for the team owner. OR the team owner has to pass the ownership on to one of the team To do so the current team owner has to create a support ticket and give following information to the BEING ESPORTS administration:
Name of the team
Name (and Nickname) of the old license holder/team captain (as put forward in the team sheet)
Name (and Nickname) of the new license holder.
The Team owner can be asked for proof of his/her identity.
The BEING ESPORTS administration will then open a ticket for the new team owner (he/she/it has to be on the BEING ESPORTS Discord server) to close the process of the transfer of ownership. The new owner can be asked for proof of his/her identity.
The rosteres for invitation are locked and need to match the requirements when the sign up for the open qualifiers for the BEING ESPORTS PUBG Frühlingsmeisterschaft 2021 closes.
All invited rosters have too keep the three players for at least the first half of the group stage. The remaining two players can be changed according to the roster change rules with one exception: the players are not allowed to have played in a team in the qualifiers of the BEING ESPORTS PUBG Frühlingsmeisterschaft 2021 and failed to qualify.
A Game ends when only one team or members of only one team are alive and the “Winner-Screen” shows inside the game client.
Each matchday during the open qualifier phase is over after six games have been played. Each matchday during the closed qualifier phase is over after five games have been played. The number of rounds played is subject to the tournament administration and can be changed without prior notice.
Each matchday during the league phase is over after five games have been played. The number of rounds played is subject to the tournament administration and can be changed without prior notice.
Each matchday during the finals phase is over after six games have been played. The number of rounds played is subject to the tournament administration and can be changed without prior notice.
The league concludes after the final match on the final matchday.
All results will be uploaded and put into action by BEING ESPORTS administration. If anything is unclear, participants should have screenshots available to verify the result and file a protest.
The league is separated in two qualifier phases, a league phase and the finals. The respective matchdays will take place at the following dates. These dates are subject to changes without notification.
Open Qualifier
29.3.21
Closed Qualifiers
5.4.21 + 12.4.21
Group Stage (League Phase):
21.4.21 + 22.4.21
28.4.21 + 29.4.21
6.5.21 + 7.5.21
26.5.21 + 27.5.21
2.6.21 + 3.6.21
10.6.21 + 11.6.21
Finals:
17.6.21 + 18.6.21
24.6.21 + 25.6.21
Please submit a support ticket for any assistance during the cup. Support is only available on our Community Discord server.
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.
Each individual person that has been authorized by the Being X GmbH to conduct the administration as a whole or in parts is a so called “Admin”. Players and teams have strictly obey and follow any decisions made by an Admin.
All match media (screenshots, demos, etc) must be kept for at least 14 days. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished.
BEING ESPORTS will deploy an officialh stream broadcasted on chosen channels by the BEING ESPORTS Administration. Casters and observers are appointed, entitled and authorized by the BEING ESPORTS administration. Only appointed, entitled and authorized persons are allowed to be observers inside the game.
The official broadcast will have a delay of 15 minutes.
The BEING ESPORTS administration DOES RESERVE exclusive rights to the coverage of the BEING ESPORTS PUBG D/A/CH Frühlingsmeisterschaft 2021 matches and other coverage.
By default NO individual player streams of the BEING ESPORTS PUBG D/A/CH Frühlingsmeisterschaft 2021 viewing parties or any other form of rebroadcasting the matches following is allowed.
Specific rules for the BEING ESPORTS PUBG D/A/CH Frühlingsmeisterschaft 2021 Qualifiers:
Within our three qualifier rounds POV streams of participants will be allowed IF they follow the rules below:
1. Streamers must set a delay of at least 15 minutes
The title of POV streams must include "BEING ESPORTS D/A/CH Sommermeisterschaft Qualifier"
Streamers are not allowed to use qualifier-streams for advertisement of third party companies
Chatting while being alive on stream (with the respective delay) is not allowed to any player on any stream. Players have to wait until their game character died on stream or the games has ended on stream. Violation can cause a timeout in chat for 24 hours and can also be punished with a warning depending on the content of the chat message as well as the channel the message was posted in on a case-to-case basis by a BEING ESPORTS admin.
In general, a player and/or all players of a team can receive up to 2 warnings per match or one disqualification. A team is only punished once per player and per violation. A Disqualification can affect the tournament or event the violation took place in as well as the following tournament or event of the same Series. Disqualification for further events and cups is possible. This punishment catalogue is consisting of the minimum punishment, harder punishments are possible ranging up to al lifetime exclusion of all BEING ESPORTS events depending on the severity, the situation and if it was a repeated rule breach.
Rule violation | Penalty Type |
General | |
Reject compulsory challenge / teaming | Disqualification |
Abort match | Warning |
Use of ineligible player | |
Barraged | Disqualification (for all players of the team) |
Unregistered player | Disqualification (for all players of the team) |
Ringer/Faker | Disqualification (for all players of the team) |
Playing with wrong gameaccount | Warning |
Playing without a registered gameaccount | Disqualification (for all players of the team) |
Unsportsmanlike behavior | |
Multiple/Fake accounts | Disqualification |
Deception | Disqualification |
Fake result | Disqualification |
Fake match media | Disqualification |
Fake match | Disqualification |
Cheating | Disqualification |
Negative attitude (Flaming / Harassing) | Warning |
Strong Negative attitude (Explicit Flaming / Explicit Harassing / Racism / Sexism) | Disqualification |
No Show | Up to disqualification |
All listed prize money amounts include all taxes.
To claim their prizes teams have to answer to the contact mail or message they will receive from the league administration and follow the respective instructions. In order to be eligible to claim their prizes they have to share needed personal data in the teamsheet.
Prize money will be paid to the bank account forwarded in the teamsheet.
The prizes will be paid or sent THE EARLIEST 4 weeks after the conclusion of the last tournament.
A payout of non-monetary prizes in monetary form is not possible.
Recourse to the courts is not permitted.
If a prize is not claimed within 30 days after the message was sent it is forfeited.
All monetary prizes include the respective taxes.
The rules for the BEING ESPORTS PUBG D/A/CH Frühlingsmeisterschaft 2021 are set exhaustively and completely in this ruleset. All rules are subject to change without notification by the tournament administration, the Being X GmbH.
The invalidity of single paragraphs and rules do not interfere with the legal validity of the ruleset as a whole and in general. In place of the invalid paragraph a rule has too be arranged to fulfil the respective purpose.
* These rules are drafted and created using the ESLM 2019 ruleset by the ESL (Turtle Entertainment GmbH) as template with respective written allowance by the copyright holding party.
All content appearing in this document or on this site is property of the Being X GmbH or the original copyright holding parties and is used with the owner´s permission.
Unauthorized distribution, duplication, alteration or other use of the material contained in this document, including without limitation any trademark image, drawing, text, likeness or photograph, may constitute a violation of the laws of copyright and trademark and may be prosecuted under criminal and/or civil law.
No part of the content of this document may be reproduced in any form or by any means or stored in a database or retrieval system, except for personal use, without the written permissions of the Being X GmbH All content in this document is accurate to the best of our knowledge. Being X GmbH GmbH assumes no liability for any error or omission. We reserve the right to change content and files on our website at any time without prior notice or notification.
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Insgesamt: 5.000,-€
Alle Preisgelder enthalten bereits die gesetzlich vorgegebenen Steuern.
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