SQUAD
FPP
03.04.2021 bis
16.04.2021
16.04.2021
14:00 Uhr - 20:00 Uhr
Open Qualifier
80
DISCLAIMER: 75% OF A TEAM HAVE TO BE RESIDENT IN THE D/A/CH REGION OR HAVE THE NATIONALITY OF ONE OF THE RESPECTIVE COUNTRIES (see ruleset). IGNORING THIS RULE CAN LEAD TO PERMANENT DISQUALIFICATION FOR ALL TEAMMEMBERS!
Die BEING ESPORTS PUBG Console League ist ein Liga-Format, welches aus drei Phasen besteht: Qualifier, Liga Phase und Finale.
Um teilnehmen zu können, muss sich ein Team mit mindestens vier Mitgliedern anmelden (höchstens sechs). Anschließend wird geprüft, ob das Team für einen Invite in Frage kommt (siehe Invite-Regelung im Regelwerk unter 14.12) oder ob es die Qualifier spielen muss. Die besten 32 Teams aus dem Qualifier (Gesamttabelle) qualifizieren sich für die Ligaphase.
Mit der Anmeldung zur Meisterschaft stimmt man dem Regelwerk zu!
Für die ersten Qualifier-Runden ist ein Check-In notwendig! Das versäumen des Check-Ins resultiert darin, dass man nicht an der Liga teilnehmen kann! Für alle weiteren Qualifier-Runden ist kein Check-In mehr nötig (oder möglich) und ein Nichtantreten wird als No-Show gewertet.
In der Ligaphase treten 32 Teams aufgeteilt in 4 Gruppen gegeneinander nach folgendem Prinzip an den Matchtagen an:
Die besten 16 Teams (meiste Gesamtpunkte am Ende der Ligaphase) erreichen das Finale.
Das Finale findet über insgesamt 15 Maps (jeweils 5 pro Tag) statt.
Die Gewinner werden anhand der Gesamtpunktzahl nach dem Finale ermittelt.
Die Turnierdaten sind wie folgt:
Open Qualifier:
17.04.2021 + 18.04.2021
Group Stage (League Phase):
24.04.2021 + 25.04.2021
01.05.2021 + 02.05.2021
08.05.2021 + 09.05.2021
15.05.2021 + 16.05.2021
22.05.2021 + 23.05.2021
29.05.2021 + 30.05.2021
Finals:
05.6.2021 + 06.06.2021
13.06.2021
Start:
19 Uhr
These are the rules for the BEING ESPORTS CONSOLE PUBG COMMUNITY LIGA D/A/CH
We make every effort to ensure the rules are complete and up to date. Additions, exceptions and modifications may apply. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances. If you have any questions about the rules, please write a support ticket.
Only a team which participated in a match can complain about the results in any way. All rules are subject to change without notification.
Inhalt
1.3.1 Insults and offensive behavior
2.2 Other unauthorized offences
2.5 Competition manipulation and bribery
2.5.1 Competition manipulation and bribery sanctions
2.6 Second and subsequent offences
3.1.2 Nicknames, Team Names and URL Aliases
6 Participation in prize tournaments
14.12.2 Invitation Eligibility
14.14 End of a matchday, end of the league
1. Global Rules
1.1. Definition and purpose
The BEING ESPORTS CONSOLE PUBG COMMUNITY LIGA D/A/CH is a league format PUBG community esports event for console consisting of two stages: qualifiers, and league phase , with the purpose of bringing a league format within a competitive community esports console setting to the D/A/CH region. The event is organized by the Being X GmbH. The PUBG Corp. is in no way involved in or responsible for any organizational tasks, rules, GDPR, decisions or any other executive tasks.
1.2. General
BEING ESPORTS is used as term for the administration team representing the Being X GmbH. The Being Esports tournament and league administration has the right to decide outside or even against this rulebook in special cases to guarantee fair play.
1.3. Code of Conduct
Every participant must behave with respect towards the representatives of BEING ESPORTS, press, viewers, partners and other players. The participants are requested to represent esports in general, BEING ESPORTS, and their sponsors honorably. This applies to behavior in-game and in chats, support tickets, messengers, comments and other media. We expect players to conduct themselves according to the following values:
∙ Compassion: treat others as you would like to be treated
∙ Integrity: be honest, be committed, play fair
∙ Respect: show respect to all other humans, including teammates, competitors, and event staff
∙ Courage: be courageous in competition and in standing up for what is right
Participants must not engage in harassment of any form. This includes, but is not limited to:
∙ Offensive behavior, or verbal abuse related to sex, gender identity and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, nationality or religion
∙ Stalking or intimidation (physically or online)
∙ Spamming, raiding, hijacking, or inciting disruption of streams or social media
∙ Posting or threatening to post other people’s personally identifying information (“doxing”).
∙ Unwelcome sexual attention (this includes unwelcome sexualized comments, jokes, and sexual advances)
∙ Advocating for, or encouraging any of the above behavior
Violation of this Code of Conduct will result in warnings. In the case of repeat or extreme violations, penalties may include disqualification, or banning from future BEING ESPORTS events.
All insults that happen during a BEING ESPORTS match or on the BEING ESPORTS platform, may be punished. This includes but is not limited to in-game chat of the corresponding game, guestbooks, forums, chat services, support tickets, match- or news comments, BEING ESPORTS messages, match chat, Discord, game IDs. Insults that happen on external messengers and not directly towards BEING ESPORTS are not considered.
Warnings are not only limited to the strike catalogue and can therefore lead to direct punishment on a case to case basis depending on the incident, location and frequency of the insult.
Severe incidents including, but not limited to the following points, may be punished immediately:
∙ Extremist statements
∙ Threat of violence
∙ Sexual harassment
∙ Stalking
∙ Severe insults
∙ Pornographic linking's
The right to appeal is only with the injured.
1.3.2 Spamming
The excessive posting of futile, annoying or offensive contributions within BEING ESPORTS events or channels is considered as spamming. Spamming on the website (support- and protest pages, Discord, etc.) is penalized as follows:
∙ Written warning for the first offence
∙ Warning + 1 week comment ban for the second spamming incident.
∙ Warning + 2 week comment ban for the third spamming incident.
∙ Warning + 3 week comment ban for the fourth and any further spamming incidents.
The decisive factor therefore is the amount of active penalties for spamming.
1.4 Game / client
In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any BEING ESPORTS tournaments and events. All external voice programs are allowed (e.g. Ingame-Chat, Discord etc.). Changes to the game's configuration are allowed unless they are forbidden by a dedicated rule inside this ruleset. Software that provide an advantage during game play (e.g. drivers and software that allow the removing of walls) are forbidden. Any programs that change the game itself are forbidden.
1.5 Internal Texts
All texts written in protests, on Discord, or written by the administrators or members of the BEING ESPORTS administration to a player, cannot be published without the permission of BEING ESPORTS.
1.6 Language
The official language of all BEING ESPORTS projects is German. All players should be able to communicate in German or English and do so.
2. Fraud/ deception
2.1 Deception
The attempt to deceive administrators or other players with wrong or fake statements, information or data will not be tolerated and result in punishment, which is decided on a case-to-case basis and can result in immediate disqualification and bans from future BEING ESPORTS events.
2.2 Other unauthorized offences
Including but not limited to the abusing of bugs on the website. Punishment can include warnings that are at the discretion of the responsible admin and can be punished according to severity ranging from a warning up to disqualification and bans for future events.
2.3 Cheating
All forms of cheating in the BEING ESPORTS CONSOLE PUBG COMMUNITY LIGA D/A/CH matches are forbidden and will be penalized by BEING ESPORTS administration. Players found cheating outside of BEING ESPORTS events may be barraged on BEING ESPORTS events depending on the evidence available. Note, we do not accept publicly submitted demo or screenshot evidence in these cases. Should it become known to the BEING ESPORTS administrators that any form of cheating was used to the advantage of a player or a team during a BEING ESPORTS CONSOLE PUBG COMMUNITY LIGA D/A/CH match, the BEING ESPORTS administration reserves the right to punish them to the full extent of the rules available. By breaking any rule, a player risks being barraged or completely excluded from the BEING ESPORTS CONSOLE PUBG COMMUNITY LIGA D/A/CH and also future events. This can also include their team.
The use of third-party software and programs (e.g. "hacks") or other methods to gain an advantage using third party software is forbidden. Any use of such programs or methods will be punished as cheating.
These cheating rules also apply to any form of hardware that alters the game and is used to gain an unfair advantage. This is specifically but not limited to the use of keyboard and mouse as well as the use of adapters that reduce or eliminate recoil. Not included are controllers of third party brands as long as they do not have any functional integrations that are similar to the ones mentioned above.
2.3.1 Distribution of cheats
Contributing to the distribution of cheats or forbidden hardware in any way is not allowed on BEING ESPORTS events and platforms. This includes but is not limited to referring to the name, website or logo of cheats anywhere on BEING ESPORTS platforms, such as player profiles, team profiles, Discord, etc.
Violating this rule will be punished from a warning up to exclusion from BEING ESPORTS events.
2.3.2 Cheating Sanctions
• Disqualification from the tournament
• Results are voided
• Forfeiture of prizes
• Ban up to lifetime depending on age and level of player and nature/size of tournament and how the player cheated
2.3.2 Anti-Cheating Procedure
For all decisions following basis applies: innocent until guilt is proven and the principle of the benefit of the doubt to the applicant.
Every participant of the league has the right to open a support case to report cheating. Each report needs to be backed with
The BEING ESPORTS administration team will revise the given data. If beyond reasonable doubt the player in question will be confronted with the accusation for a statement and he will be monitored closely in the upcoming matchdays.
The respective team can be asked to have a referee join their voice communication channel in the upcoming matchdays. No recording will be done.
If the BEING ESPORTS administration is, at any point of this process, convinced of the guilt of a player, respective sanctiones will be issued.
A decision cannot be challenged after it is cast. Only the BEING ESPORTS administration can revise or reopen respective cases.
Only evidence brought forward in respective support tickets will be taken into consideration (publicly shared clips, accusations or even insults will be ignored).
Publicy denouncing another player in any form can be deleted and punished alongside the code of conduct of this league!
2.4 Doping
Any kind of doping is forbidden.
2.5 Competition manipulation and bribery
Bribing or attempting to bribe a referee or organizer or trying to manipulate the competition is forbidden.
2.5.1 Competition manipulation and bribery sanctions
• Results are voided
• Forfeiture of prize money and monetary fine (if discovered before the end of a tournament: disqualification)
• Bans from other cups and events of BEING ESPORTS.
2.6 Second and subsequent offences
For second and subsequent offences, participants should expect far harsher sanctions including a ban from all future BEING ESPORTS events.
3 Accounts
3.1 Player Eligibility
All players participating in Playerunknown's Battlegrounds (henceforth PUBG) competitions organized or administrated by BEING ESPORTS must enter their XboX Live, PSN account or Stadia on their player account on the beingesports.com website. The game account is needed to invite players into a custom match and to check if the correct player is playing. In order to participate in BEING ESPORTS CONSOLE PUBG COMMUNITY LIGA D/A/CH, you must meet the following requirements:
You must be a registered player on the beingesports.com website. By registering you confirm that you are 16 years or older and acknowledge our data policy. You must have an active PUBG account in good standing and link it to your profile. When registering, each player must provide an up-to-date and correct email address and it is the player’s responsibility to keep this up-to-date.
Good standing means at least 500 games played in public mode as well as no barrages. Secondary accounts are not allowed. The Account you register is being seen as you main account and needs to meet the respective requirements. Sanctions on other accounts than your main account can affect the state of your main account.
All teamcaptains have to join the BEING ESPORTS Discord server. You must join the BEING ESPORTS Discord server and choose the role of a player or a team captain when qualified for the group stage / league phase. Your name on the discord server must be the same as the Xbox Live, PSN or Stadia ID entered on the homepage.
If you do not meet these requirements, you will be deemed ineligible. Sign-ups will be closed for all cups latest 120 minutes before they start, this can differ from event to event though. If your team has not signed up before this time you will be unable to participate. Your team will also be required to check-in to the cup itself starting before the cup. You can find the exact check-in times for each tournament on the respective tournament/league website. Signing up without checking in is NOT considered a no-show. Signing-up, checking in but NOT playing the respective games of the respective cup is considered a no-show.
By participating every player agrees to have his/her nickname changed when entering the league phase (group stage) adding the team-uniform tag that is also registered in the respective team sheet in front of his/her name.
In order to verify your age, place of birth and/or current residence we might request a proof of your identity by an official document. These proofs are done in not-recorded video sessions by a BEING ESPORTS administrator. No data from official documents will be photographed, filmed or saved in any other way.
3.1.1 Multiaccounts
Each player on the BEING ESPORTS website-platform must only have one account! If a player loses access to their beingesports.com account it is required to start a support case to get in contact with a BEING ESPORTS admin.
The player has to be able to confirm their identity and that they are the lawful owner of the account. Having multiple accounts or sharing the account will result in punishment up to exclusion from all BEING ESPORTS events.
3.1.2 Nicknames, Team Names and URL Aliases
Nicknames/aliases and team names are forbidden if they:
∙ are protected by third-party rights and the user has no written permission
∙ resemble or if they are identical to a brand or trademark, no matter whether it has been registered or not
∙ are against moral- and sportsmanship standards
∙ are against forms of etiquette
∙ are against the law / are restricted by law
∙ Contain names, text or homages to other games than PUBG
∙ resemble or if they are identical to a real person other than themselves
∙ resemble or are identical to that of another team or widely known team, clan or organization
∙ are nonsense
We reserve the right to force changes, exclude and/or edit nicknames and/or URL aliases, if they fail to comply with the requirements described above.
In addition, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary.
If a nickname or team name has been wrongly seized, please file a support ticket with proof of ownership of the name.
For the league phase (group stage) all players of a team must share the same team-/ clan-tag in front of their nickname within their Xbox Live, PSN or Stadia ID and has to be identical to the TAG set forth on the team profile of the respective team. This tag is not allowed to be longer than 5 characters.
Sponsor names as tags behind the player names or teamnames are allowed but need to be approved on a case-to-case basis by the BEING ESPORTS administration team. Furthermore the sponsor may not be active in the fields of practice set forth in 3.2.4 of this ruleset. They need to be clearly separated from the name (e.g. by a dot). To request a name with a respective sponsor added as tag you have to use a support ticket.
3.1.3 Account sharing
Each BEING ESPORTS account (on the beingesports.com website) is strictly personal and cannot be shared with other BEING ESPORTS users and/ or other players that don't have a BEING ESPORTS account.
The original registrant must always be the final user of the account, which cannot be lent or transferred in any case. This will be considered as account sharing or multi accounting and pursued according to this ruleset.
3.2 Teams
Only registered team members are allowed to play for a team. Playing in any matches with a ringer/fake account user is prohibited and will result in punishment on a case-to-case basis ranging from exclusion of the tournament up to bans from future events. Players and teams must compete under their officially registered PUBG team names and nicknames during all official matches.
If a team deletes its account because of a certain amount of active strikes/punishments and registers a new account, the strikes/punishments will be transferred to the new account. Strikes an punishments will always apply to single players or individually for all players in the team. Furthermore, additional warnings or even punishment will be added for the attempted deception.
The logo must represent the team and have some reference to the team's name or to the team's short handle. Copyrighted logos, or logos which go against etiquette and good manners will not be accepted and deleted.
3.2.1 Changing team names
A team can change its name at any time when not playing in a running competition. This also applies when a team is restructured. During a competition the team is not allowed to change its name.
Changing a team's name in order to fool other teams is forbidden. Extremely long names, or consistent changing of team names is prohibited and can be punished. Team names can be changed by opening a support case to contact a BEING ESPORTS admin. The admin may refuse the name change temporarily (e.g. when it is to be changed in an ongoing tournament or if it has been changed too often in a short amount of time).
In general, during matches of PUBG - BEING ESPORTS CONSOLE PUBG COMMUNITY LIGA D/A/CH at all times in-game a team must have 50% of its players that are residing in or have the nationality in the D/A/CH region. (It can have a not D/A/CH fourth player + a not D/A/CH stand-in though – nevertheless in the games 50% of the team ALWAYS have to be from the D/A/CH region or be officially currently resident in the region). This means a player's nationality must be of the D/A/CH region or his current residence must be in the D/A/CH region which can be proven by a current passport or another official document (if requested). Deliberately faking nationality is punishable and also includes the teammates of a player.
3.2.3 Players in team
A player may only play for one team during the BEING ESPORTS CONSOLE PUBG COMMUNITY LIGA D/A/CH This also means switching players between teams which actively play during the BEING ESPORTS CONSOLE PUBG COMMUNITY LIGA D/A/CH is not allowed.
3.2.4 Sponsors/ partnerships
The BEING ESPORTS administration reserves the right to prohibit from partaking in BEING ESPORTS events at any time or remove teams with sponsors or partners that are solely or widely known for pornographic, drug use or other adult/mature themes and products or who Is active in the following fields of practice:
4 Registration
The player- and team-registration is only valid by making use of the registration option on the beingesports.com website. Signing-up for tournaments is only possible during the sign-up phases for the respective tournaments/cups. These sign-up phases can be found and are communicated on the tournament sites and tabs that can be found on the beingesports.com website.
An automatic sign-up is not active.
5 Roster
Team rosters must consist of at least the minimum amount of four players and a maximum of six players.
Teams are only allowed to play with players on their roster with a registered game account. All roster changes must be made prior to the start of the league. Playing with different players and/or illegal ringers will result in punishment. The team must play with 4 registered players for the duration of the whole league. A substitution using a stand-in, who is also registered with the team, is allowed between games, when the substitute was already a registered part of the team before the respective matchday started (see also 14.2 in this ruleset for more details). For clarification: team managers and coaches are not eligible to play. Only players and substitutes are allowed to play and are considered part of the active roster for the tournament.
The active roster for each matchday must consist of 3 players from the list of eligible countries (D/A/CH). To be eligible you have to be able to prove via an official document that you either have the nationality of Germany, Austria or Switzerland or are currently official resident in one of these countries.
When a team qualifies for the league in a qualifier, at least three players of the roster that qualified must be registered for the league-phase respectively for the team. If less than three players are registered in the team the slot for the league-phase is forfeited and will be passed on to a runner up contestant of the respective qualifier.
The team belongs to the team captain of the respective team. This person can be a representative of an organization or club and does not have to be a player. The team belongs to the natural, individual person of the teamcaptain. In case an artificial person is to become the owner of a team it is either to be entered in the team sheet for the league phase of the tournament or a support ticket is to be created and approved by the beingesports.com administration or the Being X GmbH.
Roster changes during the season must be approved by the BEING ESPORTS administration and are not a right of any team or player by default.
Furthermore, a team can only exchange a maximum of two players per season in case the changes are approved. Roster changes before and during the last two matchweeks will be carefully checked to avoid the habit having players from other leagues or teams on international level or anything alike enter the PUBG - BEING ESPORTS CONSOLE PUBG COMMUNITY LIGA D/A/CH just for the last matchweeks. Please refrain from trying to acquire such an advantage.
A team may not pick a player during the season who has played for another team in any match of the BEING ESPORTS CONSOLE PUBG COMMUNITY LIGA D/A/CH already.
BEING ESPORTS reserves the right to refuse roster changes.
6 Participation in prize tournaments
Unless otherwise explicitly permitted, it is not allowed for employees of the Being X GmbH and members of the BEING ESPORTS administration, its subsidiaries or partners, volunteer or contractor staff or employees that are in some way connected to a respective including sponsors, publishers or game developers, to participate in prize winning tournaments or leagues, qualification for prize winning tournaments, leagues or qualifiers.
Prize winning means any tournaments with digital (e.g. codes), physical (e.g. hardware) or monetary prizes.
If in doubt, please contact support.
Registration is only possible using the BEING ESPORTS cup website.
7 Game version
All players must install the newest version of the game in order to participate in BEING ESPORTS CONSOLE PUBG COMMUNITY LIGA D/A/CHUpdates must be installed before the cup starts, so delays will be at a minimum.
8 Technical issues
Teams and players are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled because of technical issues and matches will be played nevertheless. If the warm-up time in the starting area is exceeded the game goes on, even if the issue is not solved yet. In case of massive problems influencing a significant amount of players (10%, rounded to the higher full number), a replay of the map may be called via the cup's support channels on Discord.
9 Obligations
By signing up for any BEING ESPORTS CONSOLE PUBG COMMUNITY LIGA D/A/CH the players and teams acknowledge and agree on this ruleset as well as on any decision rendered by an administration member. Interpreting the ruleset and rendering a verdict is the sole right of the tournament administration. Decisions can substitute rules in this ruleset to ensure competitive and fair circumstances.
Every player acknowledges that all rules are subject to change without notification by right of the Being X GmbH.
Team captains or team managers have responsibility for their team, therefore act and speak on behalf of the team.
Players have to ensure to have the latest version of Playerunknown´s Battlegrounds installed to their device. Furthermore, they should stay informed about possible updates and patches. Not having the latest version is under normal circumstances no eligible reason for delay or not showing up.
By participating in any BEING ESPORTS CONSOLE PUBG COMMUNITY LIGA D/A/CH the player confirms that they are beyond the age limit enacted by law in their country of residence for Playerunknown´s Battlegrounds.
10 Data Privacy Protection
For the BEING ESPORTS CONSOLE PUBG COMMUNITY LIGA D/A/CH the Being X GmbH and all of its sites and partners are acting, discussing and broadcasting as journalist medium and therefore not required to inform affected participating persons of the broadcasting or news about their data subject rights priorly. Furthermore, no agreement for using person subject data for journalist purposes is required.
Every player acknowledges and agrees by registrating on the beingesports.com website that player names, -logos, team names and – logos as well as sound- and video recordings in which the player is featured may be used free of charge by the Being X GmbH and its sites and partners for the purposes of advertisement, social-media and press purposes. The Being X GmbH is thereby entitled to save and use this data without temporary nor local restraints.
By registrating on the beingesports.com website the player agrees that his PUBG Game ID will be visible to third parties.
To avoid deception in competitions, with fairness and integrity as very fundaments or with monetary- and material prizes, the Being X GmbH has a justified interest (DSGVO Erwägungsgrund 47) in saving pseudomised game accounts up to five years after a deletion by the user.
Every team is responsible for team names and -logos. These should follow German law as well as common moral sense. In case of infringement the logos or names may be deleted by the platform and respective information may be forwarded to the respective authorities if necessary.
Every player agrees to forward necessary personal information to the Being X GmbHto able to claim their prizes. These data will only be used if the player finishes on a prize winning placement in a cup and will be deleted immediatly after delivery of the prize. If the player refuses to forward respective data or fails to deliver it until the start of the tournament or league, the Being X GmbH reserves the right to withhold all prizes or disqualify the player from the league or tournament this data ma include but is not limited to street address, bank information, name, country and phone number. The player will in this case not be eligible anymore to claim a prize nor a spot in the respective league for any team. A recourse to legal action is excluded.
11 Disqualification
To keep matchdays as efficient as possible, the BEING ESPORTS administration reserves the right to disqualify teams or players. This will only be done in cases where a team purposefully stalls or attempts to block the matches from starting
BEING ESPORTS reserves the right to disqualify teams or players also for upcoming events in order of rule violations.
Usage of Reshade, SweetFX, VibranceGUI, and other 3rd party programs that enhance, add, modify, or remove game appearance, color, or files, is strictly prohibited during all BEING ESPORTS events.
Intentionally changing your character's angle to look through a texture or object is prohibited. You are not allowed to set two actions to the same key in key bindings.
If your match is streamed on an official channel any removal of clothes will be punished. You are required to keep your character clothed in these matches.
The intentional use of any bugs, glitches, or errors in the game is strictly forbidden and will be penalized. Any team found to be using any known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time and it is determined to have been done on purpose they will be removed from the cup and barred from any future cups.
The BEING ESPORTS reserves the right to apply disqualifications at any time without prior notice.
12 PUBG cup rules
12.1 PUBG tournament format
12.1.1 Custom match settings
Every Match in the competition will use Esports Mode with the Default Settings Preset (as fixed below). All settings shall remain default unless explicitly stated below. Being Esports Administration reserves the right to make changes to InGame Settings for any reason at any time. The Administration may make temporary adjustments to In-Game Settings in order to help mitigate the impact of any in-game bug.
12.1.2 Map pick
For the BEING ESPORTS CONSOLE PUBG COMMUNITY LIGA D/A/CH "Miramar" and “Erangel” are set as default maps. BEING ESPORTS reserves the right to pick more maps in upcoming seasons or match days. The respective map pool and order is decided by the league administration individually for each phase of the tournament: if there are 6 maps, it is 3x Miramar + 3x Erangel; if there are 5 Maps there is 2x Miramar; 3x Erangel or 3x Miramar + 2x Erangel; if there are 4 Maps there is 1x Miramar, 3x Erangel
12.1.2.1 Basic
12.1.2.1.1 Game settings
• Server Region: Europe
• Perspective: FPP
• Players: 64
• Team Members: 4
(four actively playing)
• Convertdeadplayers to observers: off
• Killer spectate: off
• Invite friends: off
12.1.1.2 Spawns
12.1.1.2.1 Item spawns on Erangel
• Set to the current super rules set featured by PUBG
12.1.1.2.2 Ammunitions on Erangel
• Set to the current super rules set featured by PUBG
12.1.1.2.3 Weapons on Erangel
• Set to the current super rules set featured by PUBG
12.1.1.2.4 Attachments on Erangel
• Set to the current super rules set featured by PUBG
12.1.1.2.5 Consumables on Erangel
• Set to the current super rules set featured by PUBG
12.1.1.2.6 Equipment on Erangel
• Set to the current super rules set featured by PUBG
•
12.1.1.2.7 Land vehicles on Erangel
• Set to the current super rules set featured by PUBG
•
12.1.1.2.8 Item spawns on Miramar
• Set to the current super rules set featured by PUBG
•
12.1.1.2.9 Ammunitions on Miramar
• Set to the current super rules set featured by PUBG
•
12.1.1.2.10 Weapons on Miramar
• Set to the current super rules set featured by PUBG
•
12.1.1.2.11 Attachments on Miramar
• Set to the current super rules set featured by PUBG◦
•
12.1.1.2.12 Consumables on Miramar
• Set to the current super rules set featured by PUBG
12.1.1.2.13 Equipment on Miramar
• Set to the current super rules set featured by PUBG◦
12.1.1.2.14 Land vehicles on Miramar
• Set to the current super rules set featured by PUBG
12.1.2 Ranking points
Each kill is worth 1 points. Placement points are visible in the table below:
Placement | Points |
#1 | 10 |
#2 | 6 |
#3 | 5 |
#4 | 4 |
#5 | 3 |
#6 | 2 |
#7 | 1 |
#8 | 1 |
#9 – 16 | 0 |
12.1.3 Circle settings
This tournament will use the circle settings of the current PUBG super rules setting.
13 Regions
Being Esports currently hosts the games in and from Germany. 50% of the active roster for each matchday has to be from one of the D/A/CH countries. (See 3.2.2)
14 Details
14.1 Game preparations
Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by Being Esports administrators. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team's roster.
14.2 Substitute players
It is only allowed to substitute a player before the match starts. If the match is started all players of a team must play the match until the end. It is possible to switch players between the maps/matches. The team does not need to contact an administrator of BEING ESPORTS before changing a player. A team is allowed to have 1 (one) substitute player per team. The substitute player must have been part of the roster before the sign up phase for the tournament/event closes .
14.3 No show
If a participant team cannot play at the scheduled start time, the team will not get any points for the match. BEING ESPORTS reserves the right to barrage players or whole teams for violation of this rule with up to bans from BEING ESPORTS events in the future.
A no-show defined as not having enough players to play the first match of the evening (two or less players) and if the team still has only three players when the second match starts and has already made use of 14.4 (one matchday as 3) it will also be considered a no show.
A no-show during the league phase can lead to exclusion from the league and finals. There is the possibility for exceptional cases. Teams must open a support ticket and forward all necessary information if they know beforehand that they are not able to play with a full roster on a respective match day. This is in NO WAY a guarantee for not being excluded, but it is the only way to apply for a exceptional case.
All no-show cases will be decided on a case to case basis, communication, transparency and earlier breaching of rules can be taken into consideration.
14.4 Number of players
Teams are allowed to play one match per matchday three players in squad tournaments. Each team is allowed to play an entire matchday with only three players per season. As soon as this team starts a match (the lobby starts) with only three players the second time on a matchday, this day counts as their Matchday as three.
14.5 Disconnects
In the case that players disconnect during a match, the team is allowed to continue to play the match at a disadvantage.
14.6 Forfeit
Participants can choose to forfeit a match if they wish. Forfeiting will result in 0 points from that match and possible punishment, forfeiting a match within the first 15 minutes of a match will be considered as no-show.
14.7 Tiebreaker
In case of a tie in the results, the first tiebreaker will be the number of kills. In case they still tie the second tiebreaker will be the amount of Chicken Dinners. . The third tiebreaker will be the average placement of the teams during the latest round. If still tied the winner will be chosen randomly.
14.8 Protests
If a match was incorrectly reported into our system, your team has 10 minutes to protest (Discord support channel) against the report. Match protests must include media evidence clearly showing the results of the match/series. Teams are responsible for providing proof of match results in case of disputes.
14.9 Re-host
A re-host can only be played with admin initiation. Disconnects and lag issues will only qualify for a re-host if the issue occurs within the first 60 seconds of the game and affects a significant amount of players, barring any unforeseen situations.
If more than 10% (rounded to the next full number) of players which were already connected to the pre-lobby are dropped by connection problems, the match will be re-hosted.
14.10 Observers
Observers are organized by BEING ESPORTS administrators and people that are given permission by an administrator (e.g. shoutcasters or streamers), not assigned observers are not allowed.
14.11 League and match system
Qualifier
All teams that match the eligibility requirements set in this ruleset can partake the open qualifiers. The maximum amount of checked in teams is 80. The teams will be able to enter according to a first come first served system. Only the check-in is limited. Sign-Ups do not have a limit.
All checked in teams will be drafted randomly into lobbies of 16 teams (maximum 1 team difference).
Within the lobbies K.O. system will be applied in a maximum of two rounds. First round 48 teams will advance, second round 27 teams will advance and gain the right to play in the league phase.
In the case of 27 or less checked-in teams this qualifier round is subject to change.
Runner up rule: If there is an uneven number the runner up team(s) with the most points compared to/between all lobbies will advance. In case a runner up declines the slot or is removed for any other reason, the next team with the most points compared with all lobbies will be offered the slot (and so forth).
League Phase
32 Teams take part in the league phase of the BEING ESPORTS CONSOLE PUBG COMMUNITY LIGA D/A/CH. (27 from qualifier + 5 direct invites from last season)
If there are less eligible invited teams, the open slots will be filled from the qualifier following the runner up/tie breaker system.
There will be four (4) groups each consisting of eight (8) teams. The teams will be seeded into the groups accordingly to their placement in the closed qualifier (or invitation). There will be at least 1 matchday per week and a maximum of three in case of technical issues. The common number of matchdays per week will be two (2).
Per matchday the teams of one group face the teams of another group in a best-of-five format. Each group will play two matchdays against every other team during the league phase amounting in a total of 60 Maps played during the league phase.
The schedule being:
The teams will earn points during the matchdays respectively which add to 100% to an overall scoreboard with all teams listed.
The top 16 of the overall scoreboard after the league phase concluded will advance into the finals phase.
Finals Phase:
The finals will be played over three days with a best-of-five format per day each resulting in a total of 18 maps. Prize pool will be contributed to the teams respectively seeded after the conclusion of the finals.
14.12 Invitations
There will be a total of 5 invites for teams that played in the last season (Competitive PUBG League #stayathome).
These invites are based on the placement of the teams in the respective last season.
14.12.1 Invited teams
The top 2 from the “champions-league” and the top 2 if the “shooting league” as well as the winner of the “ClanWarsCup” of the last season are invited directly to the league phase of the BEING ESPORTS CONSOLE PUBG COMMUNITY LIGA D/A/CH
14.12.2 Invitation Eligibility
To be eligible for an invite a team has to match certain requirements:
14.13 End of a game
A Game ends when only one team or members of only one team are alive and the “Winner-Screen” shows inside the game client.
14.14 End of a matchday, end of the league
Each matchday during the qualifier phase is over after five games have been played. The number of rounds played is subject to the tournament administration and can be changed without prior notice.
Each matchday during the league phase is over after five games have been played. The number of rounds played is subject to the tournament administration and can be changed without prior notice.
Each matchday during the finals phase is over after five games have been played. The number of rounds played is subject to the tournament administration and can be changed without prior notice.
The league concludes after the final match on the final matchday.
14.13 Results
All results will be uploaded and put into action by BEING ESPORTS administration. If anything is unclear, participants should have screenshots available to verify the result and file a protest.
The league is separated in two qualifier phases, a league phase and the finals. The respective matchdays will take place at the following dates. These dates are subject to changes without notification.
Qualifier
17.4. + 18.4.
League Phase
24.4. + 25.4.
1.5. + 2.5.
8.5. + 9.5.
15.5. + 16.5.
22.5. + 23.5.
29.5. + 30.5.
Final
5.6. + 6.6.
13.6.
Please submit a support ticket for any assistance during the cup. Support is only available on our Community Discord server.
15.1 Admins
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.
Each individual person that has been authorized by the Being X GmbH to conduct the administration as a whole or in parts is a so called “Admin”. Players and teams have strictly obey and follow any decisions made by an Admin.
15.2 Match media
All match media (screenshots, demos, etc) must be kept for at least 14 days. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished.
15.3 Game coverage
BEING ESPORTS will deploy an official stream broadcasted on chosen channels by the BEING ESPORTS Administration. Casters and observers are appointed, entitled and authorized by the BEING ESPORTS administration. Only appointed, entitled and authorized persons are allowed to be observers inside the game.
The official broadcast will have a delay of 10 minutes.
The BEING ESPORTS administration DOES RESERVE exclusive rights to the coverage of the BEING ESPORTS CONSOLE PUBG COMMUNITY LIGA D/A/CH matches and other coverage.
By default NO individual player streams of the BEING ESPORTS CONSOLE PUBG COMMUNITY LIGA D/A/CH viewing parties or any other form of rebroadcasting the matches following is allowed.
Specific rules for the BEING ESPORTS CONSOLE PUBG COMMUNITY LIGA D/A/CH Qualifiers:
Within our three qualifier rounds POV streams of participants will be allowed IF they follow the rules below:
1. Streamers must set a delay of at least 10 minutes
2. The title of POV streams must include "BEING ESPORTS CONSOLE PUBG COMMUNITY LIGA D/A/CH "
3. Streamers are not allowed to use qualifier-streams for advertisement of third party companies
15.4 Chatting while alive
Chatting while being alive on stream (with the respective delay) is not allowed to any player on any stream. Players have to wait until their game character died on stream or the games has ended on stream. Violation can cause a timeout in chat for 24 hours and can also be punished with a warning depending on the content of the chat message as well as the channel the message was posted in on a case-to-case basis by a BEING ESPORTS admin.
16 Punishment catalogue
In general, a player and/or all players of a team can receive up to 2 warnings per match or one disqualification. A team is only punished once per player and per violation. A Disqualification can affect the tournament or event the violation took place in as well as the following tournament or event of the same Series. Disqualification for further events and cups is possible. This punishment catalogue is consisting of the minimum punishment, harder punishments are possible ranging up to al lifetime exclusion of all BEING ESPORTS events depending on the severity, the situation and if it was a repeated rule breach.
Rule violation | Penalty Type |
General | |
|
|
Reject compulsory challenge / teaming | Disqualification |
Abort match | Warning |
Use of ineligible player | |
|
|
Barraged | Disqualification (for all players of the team) |
Unregistered player | Disqualification (for all players of the team) |
Ringer/Faker | Disqualification (for all players of the team) |
Playing with wrong gameaccount | Warning |
Playing without a registered gameaccount | Disqualification (for all players of the team) |
Unsportsmanlike behavior | |
Multiple/Fake accounts | Disqualification |
Deception | Disqualification |
Fake result | Disqualification |
Fake match media | Disqualification |
Fake match | Disqualification |
Cheating | Disqualification |
Negative attitude | Warning |
Strong Negative attitude | Disqualification |
No Show | Up to disqualification |
1st Place: 4x RAPTOR Charging Station
2nd Place: 4x TBA
3rd Place: 4x TBA
4th Place: TBA
5th Place: TBA
6th Place: TBA
7th Place: TBA
8th Place: TBA
9th-16th : No prizes earned.
To claim their prizes teams have to answer to the contact mail or message they will receive from the league administration and follow the respective instructions. In order to be eligible to claim their prizes they have to share needed personal data..
Prize money will be paid to the bank account forwarded..
The prizes will be paid or sent THE EARLIEST 4 weeks after the conclusion of the last tournament.
A payout of non-monetary prizes in monetary form is not possible.
Recourse to the courts is not permitted.
If a prize is not claimed within 30 days after the message was sent it is forfeited.
All monetary prizes include the respective taxes.
The rules for the BEING ESPORTS CONSOLE PUBG COMMUNITY LIGA D/A/CH are set exhaustively and completely in this ruleset. All rules are subject to change without notification by the tournament administration, the Being X GmbH.
The invalidity of single paragraphs and rules do not interfere with the legal validity of the ruleset as a whole and in general. In place of the invalid paragraph a rule has too be arranged to fulfil the respective purpose.
* These rules are drafted and created using the ESLM 2019 ruleset by the ESL (Turtle Entertainment GmbH) as template with respective written allowance by the copyright holding party.
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No part of the content of this document may be reproduced in any form or by any means or stored in a database or retrieval system, except for personal use, without the written permissions of the Being X GmbH All content in this document is accurate to the best of our knowledge. Being X GmbH GmbH assumes no liability for any error or omission. We reserve the right to change content and files on our website at any time without prior notice or notification.
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