HAFTUNGSAUSSCHLUSS: ALLE TEILNEHMENDEN SPIELER MÜSSEN IHREN WOHNSITZ IN DER D/A/CH-REGION HABEN ODER DIE NATIONALITÄT EINES DER BESTIMMTEN LÄNDER BESITZEN (siehe Regelwerk). DAS IGNORIEREN DIESER REGEL KANN ZU EINER DAUERHAFTEN DISQUALIFIKATION ALLER TEAMMITGLIEDER FÜHREN!
WICHTIG: DIE ANMELDUNG UND DIE TEILNAHME FINDEN DIESES MAL ÜBER DIE TURNIERSEITE BEI UNSEREM PARTNER CHALLENGERMODE STATT! EINE ANLEITUNG FINDET IHR IN UNSEREM COMMUNITY DISCORD!
Dies Ist ein 1-Tages Community-Event im kompetitiven DUO Format.
Anmeldung eröffnet am 21.07.2021 um 12 Uhr. Für eine erfolgreiche Teilnahme ist es wichtig, sich am 27.07.2021 ab 12 Uhr einzuchecken. Hier gilt das Format "first come first serve". Die ersten 32 Teams, welche sich einchecken, werden am Event teilnehmen. Sollte sich ein eingecktes Team wieder abmelden, können Teams nachrutschen von der Warteliste.
Alle angemeldeten Teams spielen in einer einzigen Lobby in einem Best-Of-5 Turnier auf den Maps Erangel, Sanhok, Miramar, Vikendi und Taego (E,S,M,V,T). Die Mapsettings basieren auf den definierten PUBG S.U.P.E.R. Settings (siehe Regelwerk 12.1.2). Für Taego werden gesonderte Settings genutzt.
Das Event findet am 28.07.2021 um 19 Uhr statt.
Bei Fragen oder Problemen könnt ihr euch auch an unseren Support über Discord (https://discord.gg/2Cecmmh) wenden.
1.1. Definition and purpose
The BEING ESPORTS Cassalis Duo Höhle is a monthly Cup Event whit the purpose to bring more competitive duo into D/A/CH region. The event is organized by the Being X GmbH. The PUBG Corp. is in no way involved in or responsible for any organizational tasks, rules, GDPR, decisions or any other executive tasks.
BEING ESPORTS is used as term for the administration team representing the Being X GmbH. The Being Esports tournament and league administration has the right to decide outside or even against this rulebook in special cases to guarantee fair play.
1.3. Code of Conduct
Every participant must behave with respect towards the representatives of BEING ESPORTS, press, viewers, partners and other players. The participants are requested to represent esports in general, BEING ESPORTS, and their sponsors honorably. This applies to behavior in-game and in chats, support tickets, messengers, comments and other media. We expect players to conduct themselves according to the following values:
1.3.1 Insults and offensive behavior
All insults that happen during a BEING ESPORTS match or on the BEING ESPORTS platform, may be punished. This includes but is not limited to in-game chat of the corresponding game, guestbooks, forums, chat services, support tickets, match- or news comments, BEING ESPORTS messages, match chat, Discord, game IDs. Insults that happen on external messengers and not directly towards BEING ESPORTS are not considered.
Warnings are not only limited to the strike catalogue and can therefore lead to direct punishment on a case to case basis depending on the incident, location and frequency of the insult.
Severe incidents including, but not limited to the following points, may be punished immediately:
The right to appeal is only with the injured.
The excessive posting of futile, annoying or offensive contributions within BEING ESPORTS events or channels is considered as spamming. Spamming on the website (support- and protest pages, Discord, etc.) is penalized as follows:
The decisive factor therefore is the amount of active penalties for spamming.
1.4 Game / client
In general, all programs which are not part of the original game, including custom-data and modifications, are not allowed in any BEING ESPORTS tournaments and events. All external voice programs are allowed (e.g. TeamSpeak, Discord etc.). Changes to the game's configuration are allowed unless they are forbidden by a dedicated rule inside this ruleset. Software that provide an advantage during game play (e.g. drivers and software that allow the removing of walls) are forbidden. Any programs that change the game itself are forbidden.
1.5 Internal Texts
All texts written in protests, on Discord, or written by the administrators or members of the BEING ESPORTS administration to a player, cannot be published without the permission of BEING ESPORTS.
The official language of all BEING ESPORTS projects is German. All players should be able to communicate in German or English and do so.2 Fraud / deception
The attempt to deceive administrators or other players with wrong or fake statements, information or data will not be tolerated and result in punishment, which is decided on a case-to-case basis and can result in immediate disqualification and bans from future BEING ESPORTS events.
2.2. Other unauthorized offences
Including but not limited to the abusing of bugs on the website. Punishment can include warnings that are at the discretion of the responsible admin and can be punished according to severity ranging from a warning up to disqualification and bans for future events.
All forms of cheating in the BEING ESPORTS Cassalis Duo Höhle matches are forbidden and will be penalized by BEING ESPORTS administration. Players found cheating outside of BEING ESPORTS events may be barraged on BEING ESPORTS events depending on the evidence available. Note, we do not accept publicly submitted demo or screenshot evidence in these cases. Should it become known to the BEING ESPORTS administrators that any form of cheating was used to the advantage of a player or a team during a BEING ESPORTS Cassalis Duo Höhle match, the BEING ESPORTS administration reserves the right to punish them to the full extent of the rules available. By breaking any rule, a player risks being barraged or completely excluded from the BEING ESPORTS Cassalis Duo Höhle and also future events. This can also include their team.
The use of third-party software and programs (e.g. "hacks") or other methods to gain an advantage using third party software is forbidden. Any use of such programs or methods will be punished as cheating.
2.3.1 Distribution of cheats
Contributing to the distribution of cheats in any way is not allowed on BEING ESPORTS events and platforms. This includes but is not limited to referring to the name, website or logo of cheats anywhere on BEING ESPORTS platforms, such as player profiles, team profiles, Discord, etc. Violating this rule will be punished from a warning up to exclusion from BEING ESPORTS events.
2.3.2 Cheating Sanctions
Any kind of doping is forbidden.
2.5. Competition manipulation and bribery
Bribing or attempting to bribe a referee or organizer or trying to manipulate the competition is forbidden.
2.5.1 Competition manipulation and bribery sanctions
2.6 Second and subsequent offences
For second and subsequent offences, participants should expect far harsher sanctions including a ban from all future BEING ESPORTS events.3 Accounts
3.1 Player Eligibility
All players participating in Playerunknown's Battlegrounds (henceforth PUBG) competitions organized or administrated by BEING ESPORTS must enter their PUBG game ID on their player account on the beingesports.com website. The game account is needed to invite players into a custom match and to check if the correct player is playing. In order to participate in BEING ESPORTS Cassalis Duo Höhle, you must meet the following requirements: You must be a registered player on the beingesports.com website. By registering you confirm that you are 16 years or older and acknowledge our data policy. You must have an active PUBG account in good standing and link it to your profile.
When registering, each player must provide an up-to-date and correct email address and it is the player’s responsibility to keep this up-to-date.
All teamcaptains have to join the BEING ESPORTS Discord server. You must join the BEING ESPORTS Discord server and choose the role of a player or a team captain. Your name on the discord server must be the same as the PUBG_ID entered on the homepage.
If you do not meet these requirements, you will be deemed ineligible. Sign-ups will be closed for all cups latest 120 minutes before they start, this can differ from event to event though. If your team has not signed up before this time you will be unable to participate. Your team will also be required to check-in to the cup itself starting before the cup. You can find the exact check-in times for each tournament on the respective tournament/league website. Signing up without checking in is NOT considered a no-show. Signing-up, checking in but NOT playing the respective games of the respective cup is considered a no-show.
In order to verify your age, place of birth and/or current residence we might request a proof of your identity by an official document. These proofs are done in not-recorded video sessions by a BEING ESPORTS administrator. No data from official documents will be photographed, filmed or saved in any other way.
Each player on the BEING ESPORTS website-platform must only have one account! If a player loses access to their beingesports.com account it is required to start a support case to get in contact with a BEING ESPORTS admin.
The player has to be able to confirm their identity and that they are the lawful owner of the account. Having multiple accounts or sharing the account will result in punishment up to exclusion from all BEING ESPORTS events.
3.1.2 Nicknames, Team Names and URL Aliases
Nicknames/aliases and team names are forbidden if they:
We reserve the right to force changes, exclude and/or edit nicknames and/or URL aliases, if they fail to comply with the requirements described above.
In addition, any nicknames/team names/aliases that are purely commercial (e.g. product names), defamatory, pejorative, offensive, vulgar, obscene, anti-semitic, inciting hatred, or offending against good manners are forbidden. Using alternative spelling, gibberish or wrong spelling in order to avoid the requirements mentioned above is illegal. We reserve the right to extend, change, exchange or delete these rules if necessary.
If a nickname or team name has been wrongly seized, please file a support ticket with proof of ownership of the name.
Sponsor names as tags behind the player names or teamnames are allowed but need to be approved on a case-to-case basis by the BEING ESPORTS administration team. Furthermore the sponsor may not be active in the fields of practice set forth in 3.2.4 of this ruleset. They need to be clearly separated from the name (e.g. by a dot). To request a name with a respective sponsor added as tag you have to use a support ticket.
3.1.3 Account sharing
Each BEING ESPORTS account (on the beingesports.com website) is strictly personal and cannot be shared with other BEING ESPORTS users and/ or other players that don't have a BEING ESPORTS account.
The original registrant must always be the final user of the account, which cannot be lent or transferred in any case. This will be considered as account sharing or multi accounting and pursued according to this ruleset.
Only registered team members are allowed to play for a team. Playing in any matches with a ringer/fake account user is prohibited and will result in punishment on a case-to-case basis ranging from exclusion of the tournament up to bans from future events. Players and teams must compete under their officially registered PUBG team names and nicknames during all official matches.
If a team deletes its account because of a certain amount of active strikes/punishments and registers a new account, the strikes/punishments will be transferred to the new account. Strikes an punishments will always apply to single players or individually for all players in the team. Furthermore, additional warnings or even punishment will be added for the attempted deception.
The logo must represent the team and have some reference to the team's name or to the team's short handle. Copyrighted logos, or logos which go against etiquette and good manners will not be accepted and deleted.
3.2.1 Changing team names
A team can change its name at any time when not playing in a running competition. This also applies when a team is restructured. During a competition the team is not allowed to change its name.
Changing a team's name in order to fool other teams is forbidden. Extremely long names, or consistent changing of team names is prohibited and can be punished. Team names can be changed by opening a support case to contact a BEING ESPORTS admin. The admin may refuse the name change temporarily (e.g. when it is to be changed in an ongoing tournament or if it has been changed too often in a short amount of time).
3.2.2 Team nationality
In general, during matches of BEING ESPORTS Cassalis Duo Höhle, at all times in-game a team must have all of its players that are residing in or have the nationality in the D/A/CH region. This means a player's nationality must be of the D/A/CH region or his current residence must be in the D/A/CH region which can be proven by a current passport or another official document (if requested). Deliberately faking nationality is punishable and also includes the teammates of a player.
3.2.3 Players in team
A player may only play for one team during the B BEING ESPORTS Cassalis Duo Höhle. This also means switching players between teams which actively play during the BEING ESPORTS Cassalis Duo Höhle is not allowed.
3.2.4 Sponsors/ partnerships
The BEING ESPORTS administration reserves the right to prohibit from partaking in BEING ESPORTS events at any time or remove teams with sponsors or partners that are solely or widely known for pornographic, drug use or other adult/mature themes and products or who Is active in the following fields of practice:
The player- and team-registration is only valid by making use of the registration option on the beingesports.com website. Signing-up for tournaments is only possible during the sign-up phases for the respective tournaments/cups. These sign-up phases can be found and are communicated on the tournament sites and tabs that can be found on the beingesports.com website.
An automatic sign-up is not active.5 Roster
Team rosters must consist of exactly two players.
Teams are only allowed to play with players on their roster with a registered game account. All roster changes must be made prior to the start of the league. Playing with different players and/or illegal ringers will result in punishment. The team must play with 2 registered players for the duration of the whole league. A substitution using a stand-in is not allowed, if a duo is unable to show up with full roster, they have to contact BEING ESPORTS administration through the ticket-system.
The active roster for each matchday must consist of 2 players from the list of eligible countries (D/A/CH). To be eligible you have to be able to prove via an official document that you either have the nationality of Germany, Austria or Switzerland or are currently official resident in one of these countries.
Roster changes during the event ist not allowed.6 Participation in prize tournaments
Unless otherwise explicitly permitted, it is not allowed for employees of the Being X GmbH and members of the BEING ESPORTS administration, its subsidiaries or partners, volunteer or contractor staff or employees that are in some way connected to a respective including sponsors, publishers or game developers, to participate in prize winning tournaments or leagues, qualification for prize winning tournaments, leagues or qualifiers.
Prize winning means any tournaments with digital (e.g. codes), physical (e.g. hardware) or monetary prizes.
If in doubt, please contact support.
Registration is only possible using the BEING ESPORTS cup website.7 Game version
All players must install the newest version of the game in order to participate in BEING ESPORTS Cassalis Duo Höhle. Updates must be installed before the cup starts, so delays will be at a minimum.8 Technical issues
Teams and players are responsible for their own technical issues (hardware/internet). Matches will not be rescheduled because of technical issues and matches will be played nevertheless. If the warm-up time in the starting area is exceeded the game goes on, even if the issue is not solved yet. In case of massive problems influencing a significant amount of players (10%, rounded to the higher full number), a replay of the map may be called via the cup's support channels on Discord.9 Obligations
By signing up for any BEING ESPORTS Cassalis Duo Höhle the players and teams acknowledge and agree on this ruleset as well as on any decision rendered by an administration member. Interpreting the ruleset and rendering a verdict is the sole right of the tournament administration. Decisions can substitute rules in this ruleset to ensure competitive and fair circumstances.
Every player acknowledges that all rules are subject to change without notification by right of the Being X GmbH.
Team captains or team managers have responsibility for their team, therefore act and speak on behalf of the team.
Players have to ensure to have the latest version of Playerunknown´s Battlegrounds installed to their device. Furthermore, they should stay informed about possible updates and patches. Not having the latest version is under normal circumstances no eligible reason for delay or not showing up.
By participating in any BEING ESPORTS Cassalis Duo Höhle the player confirms that they are beyond the age limit enacted by law in their country of residence for Playerunknown´s Battlegrounds.10 Data Privacy Protection
For the BEING ESPORTS Cassalis Duo Höhle the Being X GmbH and all of its sites and partners are acting, discussing and broadcasting as journalist medium and therefore not required to inform affected participating persons of the broadcasting or news about their data subject rights priorly. Furthermore, no agreement for using person subject data for journalist purposes is required.
Every player acknowledges and agrees by registrating on the beingesports.com website that player names, -logos, team names and – logos as well as sound- and video recordings in which the player is featured may be used free of charge by the Being X GmbH and its sites and partners for the purposes of advertisement, social-media and press purposes. The Being X GmbH is thereby entitled to save and use this data without temporary nor local restraints.
By registrating on the beingesports.com website the player agrees that his PUBG Game ID will be visible to third parties.
To avoid deception in competitions, with fairness and integrity as very fundaments or with monetary- and material prizes, the Being X GmbH has a justified interest (DSGVO Erwägungsgrund 47) in saving pseudomised game accounts up to five years after a deletion by the user.
Every team is responsible for team names and -logos. These should follow German law as well as common moral sense. In case of infringement the logos or names may be deleted by the platform and respective information may be forwarded to the respective authorities if necessary.
Every player agrees to forward necessary personal information to the Being X GmbH. These data will only be usedif the player finishes on a prize winning placement in a cup and will be deleted immediatly after delivery of the prize. If the player refuses to forward respective data or fails to deliver it until the start of the tournament or league, the Being X GmbH reserves the right to withhold all prizes or disqualify the player from the league or tournament. The player will in this case not be eligible anymore to claim a prize nor a spot in the respective league for any team. A recourse to legal action is excluded.11 Disqualification
To keep matchdays as efficient as possible, the BEING ESPORTS administration reserves the right to disqualify teams or players. This will only be done in cases where a team purposefully stalls or attempts to block the matches from starting BEING ESPORTS reserves the right to disqualify teams or players also for upcoming events in order of rule violations.
Usage of Reshade, SweetFX, VibranceGUI, and other 3rd party programs that enhance, add, modify, or remove game appearance, color, or files, is strictly prohibited during all BEING ESPORTS events.
Intentionally changing your character's angle to look through a texture or object is prohibited. You are not allowed to set two actions to the same key in key bindings.
If your match is streamed on an official channel any removal of clothes will be punished. You are required to keep your character clothed in these matches.
The intentional use of any bugs, glitches, or errors in the game is strictly forbidden and will be penalized. Any team found to be using any known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time and it is determined to have been done on purpose they will be removed from the cup and barred from any future cups.
The BEING ESPORTS reserves the right to apply disqualifications at any time without prior notice.12 PUBG cup rules
12.1 PUBG tournament format
12.1.1 Custom match settings
Every Match in the Competition will use Esports Mode with the Default Settings Preset (as fixed below). All settings shall remain default unless explicitly stated below. Being Esports Administration reserves the right to make changes to InGame Settings for any reason at any time. The Administration may make temporary adjustments to In-Game Settings in order to help mitigate the impact of any in-game bug.
12.1.2 Map pick
For the BEING ESPORTS Cassalis Duo Höhle "Miramar", “Erangel”, “Sanhok” and “Vikendi” are set as default map. BEING ESPORTS reserves the right to pick more maps in upcoming seasons or match days. The respective map pool and order is decided by the league administration: E,S,M,V,E
18.104.22.168.1 Game settings
22.214.171.124.1 Item spawns on Erangel
126.96.36.199.2 Ammunitions on Erangel
188.8.131.52.3 Weapons on Erangel
184.108.40.206.4 Attachments on Erangel
220.127.116.11.5 Consumables on Erangel
18.104.22.168.6 Equipment on Erangel
22.214.171.124.7 Land vehicles on Erangel
126.96.36.199.8 Item spawns on Miramar
188.8.131.52.9 Ammunitions on Miramar
184.108.40.206.10 Weapons on Miramar
220.127.116.11.11 Attachments on Miramar
18.104.22.168.12 Consumables on Miramar
22.214.171.124.13 Equipment on Miramar
126.96.36.199.14 Land vehicles on Miramar
188.8.131.52.15 Item spawns on Sanhok
184.108.40.206.16 Ammunitions on Sanhok
220.127.116.11.17 Weapons on Sanhok
18.104.22.168.18 Attachments on Sanhok
22.214.171.124.19 Consumables on Sanhok
126.96.36.199.20 Equipment on Sanhok
188.8.131.52.21 Land vehicles on Sanhok
184.108.40.206.22 Item spawns on Vikendi
220.127.116.11.23 Ammunitions on Vikendi
18.104.22.168.24 Weapons on Vikendi
22.214.171.124.25 Attachments on Vikendi
126.96.36.199.27 Consumables on Vikdeni
188.8.131.52.27 Equipment on Vikendi
184.108.40.206.28 Land vehicles on Vikendi
12.1.2 Ranking points
Each kill is worth 1 points. Placement points are visible in the table below:
12.1.3 Circle settings Erangel and Miramar
This tournament will use the circle settings of the current PUBG super rules setting.
12.1.4. Circle settings Sanhok
Set to the super rules set featured by PUBG Version Version 2.2.1
12.1.5 Circle settings Vikendi
Being Esports currently hosts the games in and from Germany. 100% of the active roster for each matchday has to be from one of the D/A/CH countries. (See 3.2.2)14 Details
14.1 Game preparations
Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by Being Esports administrators. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team's roster.
14.2 Substitute players
It is not allowed to use a substitute a player. If the match is started all players of a team must play the match until the end. It is not possible to switch players between the maps/matches.
14.3 No show
If a participant team cannot play at the scheduled start time, the team will not get any points for the match. BEING ESPORTS reserves the right to barrage players or whole teams for violation of this rule with up to bans from BEING ESPORTS events in the future.
A no-show defined as not having enough players to play the first match of the evening. If the team still has only one player when the second match starts and has already made use of 14.4 it will also be considered a no show.
A no-show during event can lead to exclusion from the event. There is the possibility for exceptional cases. Teams must open a support ticket and forward all necessary information if they know beforehand that they are not able to play with a full roster on a respective match day. This is in NO WAY a guarantee for not being excluded, but it is the only way to apply for an exceptional case.
All no-show cases will be decided on a case to case basis, communication, transparency and earlier breaching of rules can be taken into consideration.
14.4 Number of players
Teams are allowed to play one match per matchday with one player in duo tournaments. Each team is allowed to play maximum of 2 (two) games with one player per event, if the team contacted the BEING ESPORT administration.
In the case that players disconnect during a match, the team is allowed to continue to play the match at a disadvantage.
Participants can choose to forfeit a match if they wish. Forfeiting will result in 0 points from that match and possible punishment, forfeiting a match within the first 15 minutes of a match will be considered as no-show.
In case of a tie in the results, the first tiebreaker will be the number of kills. In case they still tie the second tiebreaker wil be the amount of Chicken Dinners. . The third tiebreaker will be the average placement of the teams during the latest round. If still tied the winner will be chosen randomly.
If a match was incorrectly reported into our system, your team has 10 minutes to protest (Discord support channel) against the report. Match protests must include media evidence clearly showing the results of the match/series. Teams are responsible for providing proof of match results in case of disputes.
A re-host can only be played with admin initiation. Disconnects and lag issues will only qualify for a re-host if the issue occurs within the first 60 seconds of the game and affects a significant amount of players, barring any unforeseen situations.
If more than 10% (rounded to the next full number) of players which were already connected to the pre-lobby are dropped by connection problems, the match will be re-hosted.
Observers are organized by BEING ESPORTS administrators and people that are given permission by an administrator (e.g. shoutcasters or streamers), not assigned observers are not allowed.
14.11 Match system
All teams that match the eligibility requirements set in this ruleset can partake in the event
There will be only one lobby at the day of the event and check-in is first come first serve.
The Event will be played in a best-of-five system.
Prize pool will be contributed to the teams respectively seeded after the conclusion of the event.
There will be no invited Teams in EING ESPORTS Cassalis Duo Höhle.
14.13 End of a game
A Game ends when only one team or members of only one team are alive and the “Winner-Screen” shows inside the game client.
14.14 End of a matchday
Each eventday is over after five games have been played. The number of rounds played is subject to the tournament administration and can be changed without prior notice.
All results will be uploaded and put into action by BEING ESPORTS administration. If anything is unclear, participants should have screenshots available to verify the result and file a protest.
14.16 Tournament dates
The event will be placed monthly on a friday at the end of a month. These dates are subject to changes without notification.
More dates will follow15 Communication & Support
Please submit a support ticket for any assistance during the cup. Support is only available on our Community Discord server.
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.
Each individual person that has been authorized by the Being X GmbH to conduct the administration as a whole or in parts is a so called “Admin”. Players and teams have strictly obey and follow any decisions made by an Admin.
15.2 Match media
All match media (screenshots, demos, etc) must be kept for at least 14 days. Faking or manipulating match media is forbidden and will result in severe penalties. Match media should be named clearly based on what it is. It is not possible to file a protest or write a support ticket to complain about bad match media naming. However, if an admin is hindered in their work because of bad match media names then it can be punished.
15.3 Game coverage
BEING ESPORTS will deploy an official stream broadcasted on chosen channels by the BEING ESPORTS Administration. Casters and observers are appointed, entitled and authorized by the BEING ESPORTS administration. Only appointed, entitled and authorized persons are allowed to be observers inside the game.
The official broadcast will have a delay of 15 minutes.
The BEING ESPORTS administration DOES RESERVE exclusive rights to the coverage of the BEING ESPORTS PUBG Cassalis Duo Höhle matches and other coverage.
Individual player streams of the BEING ESPORTS Cassalis Duo Höhle viewing are allowed, if they follow the rules. Any kind of rebroadcasting the matches is not allowed.
Specific rules for the BEING ESPORTS PUBG Cassalis Duo Höhle POV streams of participants will be allowed IF they follow the rules below:
1. Streamers must set a delay of at least 15 minutes
2. The title of POV streams must include "BEING ESPORTS Cassalis Duo Höhle"
3. Streamers are not allowed to use qualifier-streams for advertisement of third party companies
15.4 Chatting while alive
Chatting while being alive on stream (with the respective delay) is not allowed to any player on any stream. Players have to wait until their game character died on stream or the games has ended on stream. Violation can cause a timeout in chat for 24 hours and can also be punished with a warning depending on the content of the chat message as well as the channel the message was posted in on a case-to-case basis by a BEING ESPORTS admin.16 Punishment catalogue
In general, a player and/or all players of a team can receive up to 2 warnings per match or one disqualification. A team is only punished once per player and per violation. A Disqualification can affect the tournament or event the violation took place in as well as the following tournament or event of the same Series. Disqualification for further events and cups is possible. This punishment catalogue is consisting of the minimum punishment, harder punishments are possible ranging up to al lifetime exclusion of all BEING ESPORTS events depending on the severity, the situation and if it was a repeated rule breach.
Reject compulsory challenge / teaming
Use of ineligible player
Disqualification (for all players of the team)
Disqualification (for all players of the team)
Disqualification (for all players of the team)
Playing with wrong gameaccount
Playing without a registered gameaccount
Disqualification (for all players of the team)
Fake match media
Negative attitude (Flaming / Harassing)
Strong Negative attitude (Explicit Flaming / Explicit Harassing / Racism / Sexism)
Up to disqualification
1st Place: TBA
2nd Place: TBA
3rd Place: TBA
4th -32th : No prizes earned.18 Claiming prizes
To claim their prizes teams have to open a support ticket in BEING ESPORTS Community Discord. In order to be eligible to claim their prizes they have to share needed personal data.
Prize money will be paid to the bank account.
The prizes will be paid or sent THE EARLIEST 4 weeks after the conclusion of the last tournament.
A payout of non-monetary prizes in monetary form is not possible.
Recourse to the courts is not permitted.
If a prize is not claimed within 30 days after the message was sent it is forfeited.
All monetary prizes include the respective taxes.19 Further acknowledgements
The rules for the BEING ESPORTS Cassalis Duo Höhle are set exhaustively and completely in this ruleset. All rules are subject to change without notification by the tournament administration, the Being X GmbH.
The invalidity of single paragraphs and rules do not interfere with the legal validity of the ruleset as a whole and in general. In place of the invalid paragraph a rule has too be arranged to fulfil the respective purpose.
* These rules are drafted and created using the ESLM 2019 ruleset by the ESL (Turtle Entertainment GmbH) as template with respective written allowance by the copyright holding party.
All content appearing in this document or on this site is property of the Being X GmbH or the original copyright holding parties and is used with the owner´s permission.
Unauthorized distribution, duplication, alteration or other use of the material contained in this document, including without limitation any trademark image, drawing, text, likeness or photograph, may constitute a violation of the laws of copyright and trademark and may be prosecuted under criminal and/or civil law.
No part of the content of this document may be reproduced in any form or by any means or stored in a database or retrieval system, except for personal use, without the written permissions of the Being X GmbH All content in this document is accurate to the best of our knowledge. Being X GmbH GmbH assumes no liability for any error or omission. We reserve the right to change content and files on our website at any time without prior notice or notification.
Alle angemeldeten Teams findet ihr auf der Turnierseite bei unserem Partner CHALLENGERMODE
Der Check-In findet auf der Turnierseite bei unserem Partner Challengermode statt! Dort könnt ihr auch sehen, ob euer Team eingecheckt, auf der Warteliste oder noch nicht eingecheckt ist.